Hello Volition
I was testing something today. I changed the notoriety_spawns.xtbl file so that instead of the alien jet bike with an zin warrior on it instead a STAG spectre bike spawns with a STAG soldier on it. The spectre and stag soldier are still in the game and can both be spawned fully functional.
But the problem is, the STAG hover bike with the soldier on it spawns but it just starts flying in a random direction instead of attacking the boss at a notoriety level.
So is there a way to give AI the same behaviour with the spectre as with the alien hoverbike (don't know the alien vehicle names yet :/ ) The spectre and alien hover bike are almost identical the same when it comes to handling so I'm sure it is possible.
I was testing something today. I changed the notoriety_spawns.xtbl file so that instead of the alien jet bike with an zin warrior on it instead a STAG spectre bike spawns with a STAG soldier on it. The spectre and stag soldier are still in the game and can both be spawned fully functional.
But the problem is, the STAG hover bike with the soldier on it spawns but it just starts flying in a random direction instead of attacking the boss at a notoriety level.
So is there a way to give AI the same behaviour with the spectre as with the alien hoverbike (don't know the alien vehicle names yet :/ ) The spectre and alien hover bike are almost identical the same when it comes to handling so I'm sure it is possible.