I am not sure whether one of the hermit modders have found out how to do this yet,
(no posts or tutorials etc) but this has been bugging me for quite some time so I shal share what I have learnt.
I have found out how to speed up or slow down character animations.
This can be VERY HANDY for (but probably not limited to)
Height mods.
When you modify the size of your character and their feet start "moon walking" M.J style across the pavement due to their forward velocity not increasing with increased/decreased model size
You can simply fix this though, you just need to edit:
anim_blend_trees.xtbl
in
misc_tables.vpp_pc
just increase/decrease the values of <Control_points>
the larger the value, the slower the animation
example for male walk forward
<Animation>
<Filename>plym_bs_wlk.animx</Filename>
</Animation>
<Blend_time>0.15</Blend_time>
<Control_points>
<Control_point>
<Range>0.01</Range>
<Value>1.0</Value> <<< increase/ decrease this value
</Control_point>
Hope this helps to any people with "out of sync" animations due to modifying the height of their character
BUT! this could have have other applications as well.
(no posts or tutorials etc) but this has been bugging me for quite some time so I shal share what I have learnt.
I have found out how to speed up or slow down character animations.
This can be VERY HANDY for (but probably not limited to)
Height mods.
When you modify the size of your character and their feet start "moon walking" M.J style across the pavement due to their forward velocity not increasing with increased/decreased model size
You can simply fix this though, you just need to edit:
anim_blend_trees.xtbl
in
misc_tables.vpp_pc
just increase/decrease the values of <Control_points>
the larger the value, the slower the animation
example for male walk forward
<Animation>
<Filename>plym_bs_wlk.animx</Filename>
</Animation>
<Blend_time>0.15</Blend_time>
<Control_points>
<Control_point>
<Range>0.01</Range>
<Value>1.0</Value> <<< increase/ decrease this value
</Control_point>
Hope this helps to any people with "out of sync" animations due to modifying the height of their character
BUT! this could have have other applications as well.