Bail weapon + Leveled-Up Activity Goals

I think it'd be fantastic if you could map the Fraud bail functions as a melee weapon; you could fling your body at enemies and send your target flying from the collision. I would basically play the entire game again doing just this.

I've also been thinking about ways to add longevity to certain activity types -- maybe with a script that automatically resets that instance of the activity to an unplayed state again with slightly higher medal requirements once you hit Gold. The script would keep leveling up each activity with no limit, and tell the player what level each activity's instance is currently set to, giving them replay value to anyone who wants to just keep playing activities over and over again.

Anyway, I realize that neither of these may be possible until the SDK comes out and talented programmers in the community run out of ideas, but thanks for considering it either way!
 
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