SR2 Changing the Draw Distance

For the draw distance, it really depends on how far you are talking. As a general note it is pretty small because things are so expensive, but on PC this being some sort of slider could make sense. The other issue is that we use smoke and mirrors(shocker) and only load so much of the world around you. This is usually pretty large, but it depends entirely on how fast you are moving because it takes time to read data. The zones are 320x280 and in a static situation we typically have about a zone and a half or so between you and the end of the world. Worst case gets much closer, but not so close on PC, but obviously that does vary. That would be the max distance things can go, so don't expect to see full blown cars thousands of meters away.

Now the sad part. I believe all of that data is buried in the exe as #defines, but I'll ask around and see if there is a way to alter that. If not, we'd have to look at trying to include such a way in the patch.
 
I would love to see some way to increase this. Distant peds/vehicles (the ones that disappear) suck when you are trying to use a sniper rifle.
 
*snip* This is usually pretty large, but it depends entirely on how fast you are moving because it takes time to read data. The zones are 320x280 and in a static situation we typically have about a zone and a half or so between you and the end of the world. Worst case gets much closer, but not so close on PC, but obviously that does vary. *snip*
Some PCs really struggle to load SR2 data from disk - there's even a FAQ section devoted to it :(
 
We were concerned about it for SR3 because we were building on the RFG style streaming system, but ultimately we found that it was not really an issue even for the DVD drives. I could easily see moving this out for the PC by way of an ini change or something. Adding interface for the slider...maybe, I'll have to ask the interface guys about that. It gets complicated when you add interface since you're talking about localization and art time.

The takeaway from the streaming talk there was simply that the world doesn't go on forever, so you can only expect things spawned so far, but I'm pretty sure it is much further than we currently fade. I'm not sure if we can alter density though, so that would mean that you'd have vehicles going further out, but there would still be the same number of them which would mean more space between vehicles.
 
ini, ini, ini! [tiny]/chanting[/tiny]


Honestly though, that'd be absolutely perfect; much later on an interface could be developped to alternate all those small yet influential settings, but the gold is realy just in the possibility of changing these values/limits.

*edit: I goofed, didn't notice the SR2 part... still, drawdistance is king.
 
So what ever happen with this request? it would be nice to have further Draw Distance for Cars and Peds in SR2,
We need to find the source for SR2 before we can do anything like this. Since the PC port was done by a third party, we may not even have it.
 
We need to find the source for SR2 before we can do anything like this. Since the PC port was done by a third party, we may not even have it.

You guys tried contacting that third party? CD Projekt specifically.

Can't it be somehow reverse-engineered with an Xbox/PS source?
 
I would love to see the DLCs for SR2, but to be honest... it is probably too much of a hassle for Volition for an Old DLCs for a game which may not sell well.
 
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