Control of distance measurment

I know the game has both Feet & Meters as distance options. It is supposed to be controlled by the games location detection. I however am in Canada where it SHOULD be Meters but it is showing Feet.

I was wondering if it would be possible to control what measurement we want.
 
I'm not sure how it's controlled, but it seems to mostly use metric for me (I'm in Canada too). My money is on an internal engine thing that just flips which part of the texts file to use.. but I'm bitter after days of not finding 90% of the stuff controlling the game. Check if you're set to english (canadian) instead of english (us) in language settings for the OS.

I suspect it just changes the names anyways and ignores the oddities.. for instance is the 'big air distance' challenge supposed to be a weird 1524? Or is that an artifact of converting from some even number of feet and rounding?

(Slight edit) Found something in vint_lib.lua..
Code:
function format_distance(distance_in_meters)
 
    local distance_in_feet
    local distance_str
 
    if game_use_imperial_units() then
 
        distance_in_feet = distance_in_meters * FEET_PER_METER     
        distance_str = floor(distance_in_feet).." ft"
     
        return distance_str
 
    else
     
        distance_str = floor(distance_in_meters).." m"
 
        return distance_str
 
    end
 
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