So this exists:
https://github.com/volition-inc/Zinyaks-Cache-Of-Wonders/tree/master/tools/cvtf_cruncher
Maybe it's just that I'm totally fried from a rough shift at work and facing down another one right when I get up in the morning, but I'm boggled. Very excited, but nearly as much confused as well.
I'm attempting to create a new variant for a vehicle using this tool. I've managed modifying the .xtbl containing the vehicle variants to add a new variant, and crunched a cvtf_pc file from this. My next question is... now what?
The vehicle I'm trying to modify is the Pacemaker. I've unpacked one of the Pacemaker variants (the 'police' one left over from SRTT) just to take a look and the files inside look like this:
I'm fairly uncertain what I need to do next to try to get my variant ingame. I'm trying to create a 'saints' variant that would allow the Pacemaker to be used as a gang customization car. As far as I can tell, I've put everything together right, but now I'm not really sure what I need to do to update this. Do I need to place my updated car_4dr_police02.cvtf_pc into every Pacemaker variant and repack them? Do I just need to repack a variant named car_4dr_police02_4.str2_pc with the new cvtf_pc within it? Is there something that needs to be done with those other files?
I suppose I'm asking a bit for a step-by-step on adding new variants to the game, though honestly any help I can get to push me in the right direction would be just fine. I suppose I'll also need to be creating a new vehicle_containers.asm_pc and I'm a little unsure of how to go about doing that as well.
Straight up just pointing me in the direction of older posts on this forum which would be relevant would also be appreciated. I'm pretty damn lost, which is very frustrating as I feel like I'm SO CLOSE to achieving what I'm trying to do.
https://github.com/volition-inc/Zinyaks-Cache-Of-Wonders/tree/master/tools/cvtf_cruncher
Maybe it's just that I'm totally fried from a rough shift at work and facing down another one right when I get up in the morning, but I'm boggled. Very excited, but nearly as much confused as well.
I'm attempting to create a new variant for a vehicle using this tool. I've managed modifying the .xtbl containing the vehicle variants to add a new variant, and crunched a cvtf_pc file from this. My next question is... now what?
The vehicle I'm trying to modify is the Pacemaker. I've unpacked one of the Pacemaker variants (the 'police' one left over from SRTT) just to take a look and the files inside look like this:
I'm fairly uncertain what I need to do next to try to get my variant ingame. I'm trying to create a 'saints' variant that would allow the Pacemaker to be used as a gang customization car. As far as I can tell, I've put everything together right, but now I'm not really sure what I need to do to update this. Do I need to place my updated car_4dr_police02.cvtf_pc into every Pacemaker variant and repack them? Do I just need to repack a variant named car_4dr_police02_4.str2_pc with the new cvtf_pc within it? Is there something that needs to be done with those other files?
I suppose I'm asking a bit for a step-by-step on adding new variants to the game, though honestly any help I can get to push me in the right direction would be just fine. I suppose I'll also need to be creating a new vehicle_containers.asm_pc and I'm a little unsure of how to go about doing that as well.
Straight up just pointing me in the direction of older posts on this forum which would be relevant would also be appreciated. I'm pretty damn lost, which is very frustrating as I feel like I'm SO CLOSE to achieving what I'm trying to do.