Custom Fighting Styles

Would there be any way to make a mod that allows you to customize your melee fighting style? Pick different moves for each light attack, each heavy, and each finishing animation from the different unlocked styles to mix and match into your own custom moveset.
 
Yes! It's been in the back of my mind to try this myself. melee_styles.xtbl is used to dictate which moves in the three unlockable gang melee styles override which standard melee attacks. Try swapping overriding attacks around between styles in that file. That should be the easiest way to do it.
 
I have half a mind to try that myself. Not a bad idea at all. Now the question is if this could be made into an in-game menu for the plastic surgeon, so that it can all be swapped out whenever in game without having to go into the files each time.
 
So turns out just swapping out the attack names in the <Override_Attack> lines in the "melee_styles.xtbl" doesn't exactly work as intended. It results in whatever style you're using having their light attacks no longer work, not to mention animations from the other fighting styles don't exactly work in the fighting style you're trying to use. There has to be a missing step somewhere.
 
Now the question is if this could be made into an in-game menu for the plastic surgeon, so that it can all be swapped out whenever in game without having to go into the files each time.
I wouldn't have thought it would be possible. That does sound cool though.
So turns out just swapping out the attack names in the <Override_Attack> lines in the "melee_styles.xtbl" doesn't exactly work as intended. It results in whatever style you're using having their light attacks no longer work, not to mention animations from the other fighting styles don't exactly work in the fighting style you're trying to use. There has to be a missing step somewhere.
Hmm... I guess then, you would have to edit melee.xtbl. What you could try is swapping the names of moves around. For example;
"ro_finish2R" (Ronin Finisher) would be renamed "ss_finish2R" to become a Samedi Finisher. ("ss_finish2R" would also need to be renamed to "ro_finish2R".)​
 
Hmm... I guess then, you would have to edit melee.xtbl. What you could try is swapping the names of moves around. For example;
"ro_finish2R" (Ronin Finisher) would be renamed "ss_finish2R" to become a Samedi Finisher. ("ss_finish2R" would also need to be renamed to "ro_finish2R".)​
That's what I was thinking too. I'll have to give that a shot next time I get the chance.
 
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