Fixed an issue where door interaction icons would disappear after playing a Cutscene. (Thanks: @CurtisG2000)
I knew something was wrong. I was replaying missions at Downtown crib and then the door (which is closed to the newspaper board) wasn't showing any door interaction icons. I didn't know which caused it.

Speaking about this, I was having trouble during "The Shopping Maul", where if I finished killing The General the final cutscene of the mission should have appeared after, but it didn't and somehow there was an icon representing General appeared on minimap. I tried following the location of that icon but no body was found or no character to shoot/interact at. Do you think it is caused by this?

Oh and one smaller question, can I use the latest version for SR2 without DLC? still fooling around at JP v8.1.0 and I cannot bother to lose all the fun by going v9+DLC. I know I am stupid lol
 
I knew something was wrong. I was replaying missions at Downtown crib and then the door (which is closed to the newspaper board) wasn't showing any door interaction icons. I didn't know which caused it.
Yeah, sorry about that. Along with the code to hide the smoke effects from triggers, I included the door icons just to be safe. But they stayed hidden afterwards for some reason, even though the other trigger effects had no issues.
Speaking about this, I was having trouble during "The Shopping Maul", where if I finished killing The General the final cutscene of the mission should have appeared after, but it didn't and somehow there was an icon representing General appeared on minimap. I tried following the location of that icon but no body was found or no character to shoot/interact at. Do you think it is caused by this?
Yes, I'm aware of this. It's a mission script issue. I'm not sure if it happens on consoles or not. The general is supposed to run away on foot after the Bulldog is destroyed, but he falls through the floor, and the mission softlocks. I've attached a fix for this where he instead gets killed by the Bulldog explosion.
Oh and one smaller question, can I use the latest version for SR2 without DLC? still fooling around at JP v8.1.0 and I cannot bother to lose all the fun by going v9+DLC. I know I am stupid lol
Cutscene Patch will work regardless of Juiced. The DLC cutscene files will just be ignored by the game.

If you want to use Juiced v9+, there is a toggle in juiced.ini to enable/disable the DLC.
 

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Yes, I'm aware of this. It's a mission script issue. I'm not sure if it happens on consoles or not. The general is supposed to run away on foot after the Bulldog is destroyed, but he falls through the floor, and the mission softlocks. I've attached a fix for this where he instead gets killed by the Bulldog explosion.
Thanks a lot. So how can I use this file you attached? Where should I drop it into Cutscene Patch folders?
 
holy, the last time I just used vanilla CSP with no extra. but just now I spent time reading through all the extra (cameo, bts, info, etc.) and applies for each individual cutscenes, and there are a lot of fun stuff behind. can't believe I'm missing them for months:POGGIES:. gonna customize the hell out of CSP this time :pepeknit:
 
Hi, is this in any way compatible with this mod?


Nvm I saw that it is under that thread itself lel
 
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Hi, is this in any way compatible with this mod?
Yes. But be aware; As of v1.4, Cutscene Patch includes lighting files for the following cutscenes:
  • RO05-01-lightset.xtbl ("Welcome to Stilwater")
  • RO11-01-lightset.xtbl ("Big Problems in Little China")
  • SS11-Collision-lightset.xtbl ("Ambush")
  • TSSP02-01-lightset.xtbl ("Check, Please")
I'm not sure if there are any negative consequences to using Salty's lightsets over Cutscene Patch, but to be safe, make sure Cutscene Patch is listed higher in loose.txt.
 
I'd like to make a note that for some reason, the Gat clone in the House Party cutscene only appears if I'm doing the mission itself, but not when I'm replaying the cutscene, where everything is normal and no gat clone to be seen, not sure how or why this happens, but it kinda sucks the only way to see the cutscene normally is through the replays
 
I'd like to make a note that for some reason, the Gat clone in the House Party cutscene only appears if I'm doing the mission itself, but not when I'm replaying the cutscene, where everything is normal and no gat clone to be seen, not sure how or why this happens, but it kinda sucks the only way to see the cutscene normally is through the replays
You mean it's still happening after v1.4.1? Tbh, I've never been able to replicate the issue. But I did clean up the cutscene files so additional characters are always hidden in shots where they shouldn't appear. Does it happen in mission replays from cribs?
 
You mean it's still happening after v1.4.1? Tbh, I've never been able to replicate the issue. But I did clean up the cutscene files so additional characters are always hidden in shots where they shouldn't appear. Does it happen in mission replays from cribs?
Yeah it's still happening after v1.4.1

Also I checked, it doesn't happen in mission replays, I guess the Gat clone only appears in the cutscene when doing the mission itself for the first time
 
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