DayZ -like Zombie survival realism mod

I have seen several mods for SRTT that hint at the potential of an incredible DayZ-like mod.

For those that do not know, DayZ is a realistic zombie survival game that is itself a mod of Arma 2. You must eat, drink, scavenge for resources, cope with some weather, deal with other players, and, of course, deal with streets full of zombies. When you die, that's it. It is hardcore but pulse pounding. In just 3 months, they have gone from 600 players to 1 million.

Why a DayZ-like mod for SRTT? Because SRTT has a superior feel to driving, piloting, and shooting (the three aspects of DayZ) compared to Arma2, the game that DayZ is a mod of. SRTT is simply smoother and has better controls. More than that, SRTT has one of the best co-op feels for an action game. Arma2, on the other hand, feels very sluggish and rigid. Add to that the awesome array of vehicles and SRTT seems perfect for a zombie survival realism mod. Finally, there are no bases in DayZ, a major limitation. Having a base to hold-up in would add an additional tier to this kind of game.

As there are already zombie models around, the realism mod (the one by xQd), and a day/night cycle, it seems some of the components are already done. No doubt there is much to be done, but the mod may not have to start from scratch.
 
This is truly a great idea man. I really hope that it's possible to create such a mod. Hope others are reading and are just as excited about the idea as i am, especially the modders out there.
 
i would like to see that too, but i guess we need to wait till the full-release of that sdk for those big projects

Hope others are reading and are just as excited about the idea as i am, especially the modders out there.
one post per year should do the trick ;D

Edit: oh... how could that happen? i thought i where searching the SR IV forums...
but i hope this fits in here too...
 
2 posts per years would do fine aswell. Annual thread necromany ftw.

The zombie flag is the problem. Trust me, I've tried fiddling around with it.

Because of the zombie flag, those NPCs have their zombie voice, zombie behaviour, and become targets for NPCs with guns, or a cause Civilian NPCs run away scared. It's what makes them *actual* zombies.
The downside of it is that NPCs having that flag are restricted to either the zombie cheat or Arapice Island zombie outbreak.
I'm also quite sure that the zombie flag is hardcoded.

Next to that, if you want zombies to spawn, they will only spawn on the sidewalks, like normal Civilian NPCs. Again, the zombie flag makes them drift away from that spline every now and then in Arapice Island, at least, that's what I assume. If you want it to become one messy bunch you would need to create new splines, which will be possible in one of the later SDK releases.

Unless we get some help from Volition, I don't think a lot is possible.
 
Back
Top