Death Bleedout

What is the point in dying in SR3 if you just wake up in a hospital forced to pay them about a 100 bucks? And why don't we get to see the epic death we may get, like getting shot and then falling off a skyscraper in the middle of Steelport, that is rather cool - only problem is, we don't get to see the fall. So I thought, to keep deaths realistic AND fun, this could be a great solution:

Whenever killed, you pratfall, and there should be a 1-2 minute timer before you get back up again.

If you take the same amount of damage when you're already 'dead' as in ragdolled - you will die and wake up in a hospital. (Same amount = your regular health)

And if you're hit in the head with a gun, too bad, you die and wake up in a hospital.

Do you follow my idea? And this maaaay require a bit of knowledge, hence the fact I passed this one on.

(And no Idolninja, using the pratfall cheat of a building isn't the same thing...It just...Isn't) ;D
 
(Basicly, same thing as when you die in CO-OP though you won't die when the timer goes down, you get back up, unless you're hurt meanwhile you're bleeding out)
- it's like a last stand without any capability of fighting back.
 
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