I've being wondering this for almost two years since I begging to texture edit on deep on Saints Row The Third and up to Gat Outta Hell, but, why the Default Body texture are different than the Normal_Map?
I even give a shot using NinjaRipper for see if the Normal_Map was a secondary 3D model with different UV Map, which end in being exactly the same.
So, the game change the UV map of the Boss for adjust both Default & Normal_Map?
I even give a shot using NinjaRipper for see if the Normal_Map was a secondary 3D model with different UV Map, which end in being exactly the same.
So, the game change the UV map of the Boss for adjust both Default & Normal_Map?