DLC thing in free roam

Hello everyone,

I got a simple question.
After you finish off the Gangstas In Space missions you get a new hat, two new homies and two new cars.

Well, I was wondering if it would be possible to unlock the laser pistol, laser smg and laser rifle for useage in free roam as well.

And another thing, would it be possible to make the panda suit fly just like during the Sad Panda Sky Blazing activity from the Genkibowl VII DLC?

Could the Bee Gun from the second mission from The Trouble With Clones DLC be unlocked in free roam?

Sorry if this has been asked a lot before but I didn't find any thread about this and the forum rules didn't mention anything about this ;) I hope this can be done. Unlocking the 4 mentioned weapons defenilty must be possible, making the panda suit fly I'm not sure off.

Cheers :D
 
The laser guns and bee guns have been an ongoing problem trying to get their meshes preloaded due to how the dlc is loaded. Unless there is a breakthrough I would consider it unlikely at this point.
 
Well, all four weapons what you requested can be unlocked, but:
  • GiS Laser Weapons aren't have sounds and textures/meshes (but they're shooting and giving damage, so they are half-useable).
  • Bee Gun has got the same bugs as GiS Laser Weapons and it also don't want shoot, so it's fully useless.
I wanted release mod for GiS Laser Weapons (I mean without textures and sounds), but IdolNinja didn't gave me permission.
And, about Sad Panda Skyblazing Physics Mod, like Th3 Toast3d said, here: http://www.saintsrowmods.com/forum/index.php?threads/sad-panda-skyblazing-physics-in-open-world.477 ;)
 
Oh, okay then, I understand.

I did see a glitch which had the same effect of what has been described here. The guns were invisible and didn't have any sound.

Thank you for replying and thank you Fan Of Saints, for the link to the Sad panda Skyblazing mod and IdolNinja for making that mod ;)
 
The laser guns and bee guns have been an ongoing problem trying to get their meshes preloaded due to how the dlc is loaded. Unless there is a breakthrough I would consider it unlikely at this point.
Even the devs aren't able to add them ingame, because of memory issues. At least they say that.
I read something back then that they would've done it if they didn't have those issues.
 
Even the devs aren't able to add them ingame, because of memory issues. At least they say that.
I read something back then that they would've done it if they didn't have those issues.
Well, if my memory not lies, I heard that the memory issues are only on consoles.
 
It's very possible they had issues with cramming all the data into memory on a poor console. Do you know how much ram a 360 has? Sure you can say "Oh but they don't have windows overhead and they're dedicated to games and it's not the processor and.." but at some point you have to stop and go "wait, 512 megs? You mean 5.12 gigs, right? No? Oh, damn."
The PS3 is apparently far worse, cutting access to the memory it has so games are in tiny tiny memory spaces. That's presumably why Skyrim kept barfing all over itself on that system.

In turn, yeah. They'd cut content like dynamic times of day, and then force preloading for DLC to only one section to prevent it from loading all over. They probably hardcoded it so the game wouldn't go hunting for the files to see it should ignore them and cause slowdown. It's very possible we will never be able to get it to properly preload all the assets (not having seen the beegun, I imagine it fires actual bee-things, either mesh or sprites, and then when you try to fire it the game tries to load them to run the projectiles, finds it can't, and gives up on the animations and thus no damage is calculated at the 'end'). Unless we can find a way to declare the DLC parts as "base-game assets" and thus preload them accordingly. I bet it'd be more complex than splicing them in to the core game pack and updating the asms. Probably then have it wig out about dlc marked files and panic, as well.
 
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