Anders Raid
Banned
Hey guys, ever thought of being able to drag dead bodies around? Neither had I, until five minutes ago where I killed a man, and wanted to drag him to the canals and throw him in the water. Erhh, so my orginal plan was to make any scripter make a mod that would do the following things:
Use the 'revive' animation so it looks like you're picking up the dead body (sort of)
Use the RPG animation for the player, so he/she looks like he/she is actually carrying a dead body over their shoulders
Replace the RPG with the body, yep, pretty much it - oh, and if it's possible to change the vector - then the legs should be at the center (holding point)
Use the 'throw' animation as if the body was alive when dumped (I know it might look stupid that the body seems alive, but I wouldn't know any other possible way to do it)
And yes, I know I'm being crazy that it might take ages to make - well, it's a challenge. Do you accept? I couldn't do it, I got frustrated after 4 secounds and a half cup of coffee.
*TRICKY PARTS*
How to select whenever it's the right ragdoll you're picking up, I mean, how to define the dead body
How to change the vector so the body seems to be carried somewhat realisticly
How to make an animation from a weapon into another animation that is caused whenever carrying a body.
How to execute an animation on a dead body, lol (well, shit)
^ Okay, as you can see it's tough - but I didn't even try because I'm like 'derp' when it comes to lines that says Function:HerpADerp() = settruevalvefalseshitfuckit
Use the 'revive' animation so it looks like you're picking up the dead body (sort of)
Use the RPG animation for the player, so he/she looks like he/she is actually carrying a dead body over their shoulders
Replace the RPG with the body, yep, pretty much it - oh, and if it's possible to change the vector - then the legs should be at the center (holding point)
Use the 'throw' animation as if the body was alive when dumped (I know it might look stupid that the body seems alive, but I wouldn't know any other possible way to do it)
And yes, I know I'm being crazy that it might take ages to make - well, it's a challenge. Do you accept? I couldn't do it, I got frustrated after 4 secounds and a half cup of coffee.
*TRICKY PARTS*
How to select whenever it's the right ragdoll you're picking up, I mean, how to define the dead body
How to change the vector so the body seems to be carried somewhat realisticly
How to make an animation from a weapon into another animation that is caused whenever carrying a body.
How to execute an animation on a dead body, lol (well, shit)
^ Okay, as you can see it's tough - but I didn't even try because I'm like 'derp' when it comes to lines that says Function:HerpADerp() = settruevalvefalseshitfuckit