Dunno if this is the right place to put this but I figured as long as I'm experimenting I might as well post about it. I had a request about this but seeing as nobody jumped on it, I thought I'd try my hand at it myself...
So my goal (no idea yet whether it will work or if I'm going to run into huge roadblocks of the tech involved) is to move all the dubstep DLC tracks from the Special-Dubstep-2 weapon to the Special-Dubstep weapon - one gun, one set of upgrades, all unlocked at the same point in the story (with the exception of the Christmas track, because that should ideally still unlock when that DLC is completed).
So far I've successfully moved one track.
Which feels like a worthy success.
The problem is, when I tried to follow up that success by moving the Dethmettal costume as well, it disappeared entirely - not on the DLC version of the gun, but not on the core dubstep gun either.
All I've done is found the costume entries in both the Weapon_Costumes.xtbl and the dlc3_weapon_costumes.xtbl and changed the <Costume_Slot_Index> and <Weapon_Entry> fields - the special-dubstep gun doesn't have anything higher than 3 as of DLC2, and adding the Swingtime costume to 4 seemed to go off without a hitch. But I'm at a loss as to why the next one doesn't work. Unless Costume_Slot_Index has an undocumented maxvalue...
Will post again if I make any further progress. Any insight into what I might be missing would be greatly appreciated.
So my goal (no idea yet whether it will work or if I'm going to run into huge roadblocks of the tech involved) is to move all the dubstep DLC tracks from the Special-Dubstep-2 weapon to the Special-Dubstep weapon - one gun, one set of upgrades, all unlocked at the same point in the story (with the exception of the Christmas track, because that should ideally still unlock when that DLC is completed).
So far I've successfully moved one track.
Which feels like a worthy success.
The problem is, when I tried to follow up that success by moving the Dethmettal costume as well, it disappeared entirely - not on the DLC version of the gun, but not on the core dubstep gun either.
All I've done is found the costume entries in both the Weapon_Costumes.xtbl and the dlc3_weapon_costumes.xtbl and changed the <Costume_Slot_Index> and <Weapon_Entry> fields - the special-dubstep gun doesn't have anything higher than 3 as of DLC2, and adding the Swingtime costume to 4 seemed to go off without a hitch. But I'm at a loss as to why the next one doesn't work. Unless Costume_Slot_Index has an undocumented maxvalue...
Will post again if I make any further progress. Any insight into what I might be missing would be greatly appreciated.