Nclok1405's Sandbox++ is an expansion and improvement of Idolninja's Sandbox+.
It add's many things including more warp points and outfit changes. A very handy tool
indeed. For me it makes outfit design much quicker since I can just warp from store
to store or closet to closet.
For anyone who might not know how to change the outfits in the list or how to change
the stores in the warp list I thought I'd just write a few words.
Note: First, I need to thank Nclok1405, he has done some really incredible work
for this game. I should also note that it is my understanding that Nclok1405 is currently
retired from SR2 modding and has left permission that any of his work can be used and expounded
upon as long as proper credit is given.
Change the line cash_add( 100000, LOCAL_PLAYER ) to
cash_add( 1000000, LOCAL_PLAYER ). For coop
also change the cash_add( 100000, REMOTE_PLAYER ) line
then change the sandbox_message("Player received $100,000")
line to sandbox_message("Player received $1,000,000") or whatever
your amount is.
Remember that the game resets at 20,000,000
I am including the ameliorated SandboxPlusPlus file that contains all the secret area warps. There is a codes list included with it. If you use it then you will need to install the exploration files as well or else your game will not load. Back up any files before you replace them.
These are the patched secret areas files that remove Bone Island and add the Drive-In fixing the 32 of 32 locations found glitch.
Once again thank you to Nclok1405.
It add's many things including more warp points and outfit changes. A very handy tool
indeed. For me it makes outfit design much quicker since I can just warp from store
to store or closet to closet.
For anyone who might not know how to change the outfits in the list or how to change
the stores in the warp list I thought I'd just write a few words.
Note: First, I need to thank Nclok1405, he has done some really incredible work
for this game. I should also note that it is my understanding that Nclok1405 is currently
retired from SR2 modding and has left permission that any of his work can be used and expounded
upon as long as proper credit is given.
Here is a line from the outfits section:
elseif codestring == "671" then
spp_outfit_wear("Police Outfit")
the '671' is the code number for the Police Outfit
so to use this "cheat" you would type in 888 which is the
code to activate the cheats then you would enter 671
so you would enter 888671 then you would change into the Police Outfit.
Now let's suppose that you have added new outfits to your game, and you don't care
about the Police Outfit then you could change the outfit into the new one
Example: The Parson
So you would change the name in the Parenthesis
here is a line from the outfits section:
elseif codestring == "671" then
spp_outfit_wear("Cleric")
(Cleric is the name of the outfit
<Name>Cleric</Name>
<Display_Name>The Parson</Display_Name>
(always use the Name line NOT the Display name line
elseif codestring == "671" then
spp_outfit_wear("Police Outfit")
the '671' is the code number for the Police Outfit
so to use this "cheat" you would type in 888 which is the
code to activate the cheats then you would enter 671
so you would enter 888671 then you would change into the Police Outfit.
Now let's suppose that you have added new outfits to your game, and you don't care
about the Police Outfit then you could change the outfit into the new one
Example: The Parson
So you would change the name in the Parenthesis
here is a line from the outfits section:
elseif codestring == "671" then
spp_outfit_wear("Cleric")
(Cleric is the name of the outfit
<Name>Cleric</Name>
<Display_Name>The Parson</Display_Name>
(always use the Name line NOT the Display name line
This is for the Suburbs Image As Designed
elseif codestring == "224" then
spp_teleport("shops_sr2_city_$HER_plas_store", "Image as Designed Suburbs")
reset_input_sequence()
According to the codes that are included with the Sandbox++ download
There are warps to multiple locations of the same stores
(Here is the listing for Image As Designed)
223 - Image as Designed Suburbs Expansion
224 - Image as Designed Suburbs
225 - Image as Designed Downtown
226 - Image as Designed Saint's Row
It is very cool to have multiple options of the stores but the trade off is that
some stores do not have warp points listed for instance Impressions has no warp point
So how do we fix this?
Well first you have to determine which store warps that you don't mind replacing
For this example I'll remove the warp to the Suburbs location of Image As Designed
and replace it with the High End Retail location of Impressions.
elseif codestring == "224" then
spp_teleport("shops_sr2_city_$HER_imp_store", "Impressions")
You can find the entries for the stores in the Shops_sr2_city.cts file
Here is the High End Retail Location Information for Impressions
$Navpoint: "shops_sr2_city_$HER_imp_store"
$Type: "ground"
$Pos: <-468.660339 31.714479 -1504.916870>
$Orient: [-1.208922]
in the spp_teleport("shops_sr2_city_$HER_imp_store", "Impressions") line enter
the Navpoint information NOT the coordinates
Here is the original line:
spp_teleport("shops_sr2_city_$HER_plas_store", "Image as Designed Suburbs")
once you change the Navpoint you can also change the Store name.
elseif codestring == "224" then
spp_teleport("shops_sr2_city_$HER_plas_store", "Image as Designed Suburbs")
reset_input_sequence()
According to the codes that are included with the Sandbox++ download
There are warps to multiple locations of the same stores
(Here is the listing for Image As Designed)
223 - Image as Designed Suburbs Expansion
224 - Image as Designed Suburbs
225 - Image as Designed Downtown
226 - Image as Designed Saint's Row
It is very cool to have multiple options of the stores but the trade off is that
some stores do not have warp points listed for instance Impressions has no warp point
So how do we fix this?
Well first you have to determine which store warps that you don't mind replacing
For this example I'll remove the warp to the Suburbs location of Image As Designed
and replace it with the High End Retail location of Impressions.
elseif codestring == "224" then
spp_teleport("shops_sr2_city_$HER_imp_store", "Impressions")
You can find the entries for the stores in the Shops_sr2_city.cts file
Here is the High End Retail Location Information for Impressions
$Navpoint: "shops_sr2_city_$HER_imp_store"
$Type: "ground"
$Pos: <-468.660339 31.714479 -1504.916870>
$Orient: [-1.208922]
in the spp_teleport("shops_sr2_city_$HER_imp_store", "Impressions") line enter
the Navpoint information NOT the coordinates
Here is the original line:
spp_teleport("shops_sr2_city_$HER_plas_store", "Image as Designed Suburbs")
once you change the Navpoint you can also change the Store name.
Let's say that you don't want all the duplicate businesses and would rather have
warps to the Secret Areas instead. Here is what to do.
Open the Exploration.cts file and you will find all of the Secret Area coordinates
Just grab the Navpoint info and replace it just like in the previous section
But suppose that you want to go to a specific point that isn't marked with coordinates, then you find a cts file for the district that contains the location that you want to include.
example: airport.cts
$Navpoint: "airport_$nav-warp"
$Type: "ground"
$Pos: <930.467529 -3.999000 2265.420654>
$Orient: [-3.112116]
The Navpoint is the point that you spawn at when you use 888111 (at the end of the
runway near your hanger)
Now take the coordinates that you have written down for your custom warp point and
change them in the airport.cts file. Then when you key in that code then you will be transported
to your new warp point.
Note: The reason you are using the _$nav-warp entry is because every other warp point is tied to a
location like your penthouse or the businesses inside the airport.
warps to the Secret Areas instead. Here is what to do.
Open the Exploration.cts file and you will find all of the Secret Area coordinates
Just grab the Navpoint info and replace it just like in the previous section
But suppose that you want to go to a specific point that isn't marked with coordinates, then you find a cts file for the district that contains the location that you want to include.
example: airport.cts
$Navpoint: "airport_$nav-warp"
$Type: "ground"
$Pos: <930.467529 -3.999000 2265.420654>
$Orient: [-3.112116]
The Navpoint is the point that you spawn at when you use 888111 (at the end of the
runway near your hanger)
Now take the coordinates that you have written down for your custom warp point and
change them in the airport.cts file. Then when you key in that code then you will be transported
to your new warp point.
Note: The reason you are using the _$nav-warp entry is because every other warp point is tied to a
location like your penthouse or the businesses inside the airport.
Code:
elseif codestring == "813" then
cash_add( 100000, LOCAL_PLAYER )
if COOP_COMMANDS_ACTIVE then
cash_add( 100000, REMOTE_PLAYER )
end
sandbox_message("Player received $100,000")
reset_input_sequence()
Change the line cash_add( 100000, LOCAL_PLAYER ) to
cash_add( 1000000, LOCAL_PLAYER ). For coop
also change the cash_add( 100000, REMOTE_PLAYER ) line
then change the sandbox_message("Player received $100,000")
line to sandbox_message("Player received $1,000,000") or whatever
your amount is.
Remember that the game resets at 20,000,000
Sandbox++ v0.9
Original Sandbox+ by IdolNinja
Modified by nclok1405 ◆VScYHamhfU
Download: SandboxPlusPlus_v0.9.zip
(Ghost Town achieved with commands 888817, 888818, 888821)
=== Description ===
Sandbox++ is a modified version of Sandbox+ included in Gentlemen of the Row mod.
Added more teleport locations such as Activity Markers, and added ped/traffic spawning controls so you can make Stilwater a ghost town. You can also use nitrous on all vehicles (technically...) and play Jyunichi boss fight music everywhere.
=== Install ===
To install, place...
Original Sandbox+ by IdolNinja
Modified by nclok1405 ◆VScYHamhfU
Download: SandboxPlusPlus_v0.9.zip
(Ghost Town achieved with commands 888817, 888818, 888821)
=== Description ===
Sandbox++ is a modified version of Sandbox+ included in Gentlemen of the Row mod.
Added more teleport locations such as Activity Markers, and added ped/traffic spawning controls so you can make Stilwater a ghost town. You can also use nitrous on all vehicles (technically...) and play Jyunichi boss fight music everywhere.
=== Install ===
To install, place...
- nclok1405
- sandbox+ sr2
- Replies: 44
- Forum: Saints Row 2
I am including the ameliorated SandboxPlusPlus file that contains all the secret area warps. There is a codes list included with it. If you use it then you will need to install the exploration files as well or else your game will not load. Back up any files before you replace them.
These are the patched secret areas files that remove Bone Island and add the Drive-In fixing the 32 of 32 locations found glitch.
Once again thank you to Nclok1405.
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