Is it possible to edit the NPC specular values to reduce the lighting reflectivity or shininess of thier clothes in order to render an even tone
( a non reflective or matt surface ) that matches the same specular value of their skin ?
Or just give the NPC model an overall uniform specular value. ( since it involves only the body portion )
I'm working on a mod that will make some female NPC's appear non clothed by editing the textures of their clothes to match the same color of their skin
but apparently their clothing has a higher specular value that renders too shiney.
Below is an example of the skin tone textures minus the additional female two upper circles and lower triangular attributes. ( with respect to maintaining a PG forum rating )
( a non reflective or matt surface ) that matches the same specular value of their skin ?
Or just give the NPC model an overall uniform specular value. ( since it involves only the body portion )
I'm working on a mod that will make some female NPC's appear non clothed by editing the textures of their clothes to match the same color of their skin
but apparently their clothing has a higher specular value that renders too shiney.
Below is an example of the skin tone textures minus the additional female two upper circles and lower triangular attributes. ( with respect to maintaining a PG forum rating )
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