I was playing with the chop shop files earlier and
this is what I figured out. If you open the
sr2_city_chop_diversion.xtbl file then you can change
the car that is being requested.
original:
<Vehicle>
<Type>car_2dr_compact03</Type>
<Display_District>Suburbs</Display_District>
<Cash>1000</Cash>
<Respect>200</Respect>
<Spawn_Time>30000</Spawn_Time>
<Max_Spawned>3</Max_Spawned>
<Spawn_Group>Default Group - Civilian</Spawn_Group>
<Flee_Damage>0.1</Flee_Damage>
<Notoriety>0</Notoriety>
<Description>CHOP_SHOP_TARGET_1_1</Description>
<Variant_Name>chop_shop</Variant_Name>
</Vehicle>
This calls for you to get a Mockingbird. You will find it in the suburbs.
You will receive 1000 dollars for it as well as 200 respect.
There are three allowed on the map at once.
They belong to the citizens (no gang drives them at least until they unlock for the Saints).
The driver will flee the car if it is 0,1% damaged.
You get 0 wanted level for jacking this car (as long as a cop doesn't see you)
Variant Name is 'chop shop'
When you change the car (assuming it is NOT already contained on another chop shop list
it will not have a 'chop shop' variant, but all you have to do is fill in the name of a
variant that it does have. Beater, Standard and Bling are usually good choices, but you
can also try something like Maero for the Atlasbreaker or Jyunichi for the Zircon.
Here is the same entry modded for a bling Zomkah.
modded:
<Vehicle>
<Type>CAR_4DR_LUXURY01</Type>
<Display_District>Downtown</Display_District>
<Cash>1000</Cash>
<Respect>200</Respect>
<Spawn_Time>30000</Spawn_Time>
<Max_Spawned>3</Max_Spawned>
<Spawn_Group>Default Group - Civilian</Spawn_Group>
<Flee_Damage>0.1</Flee_Damage>
<Notoriety>0</Notoriety>
<Description>CHOP_SHOP_TARGET_1_1</Description>
<Variant_Name>bling</Variant_Name>
</Vehicle>
Not all chop shop vehicles need a variant_name listed.
<Vehicle>
<Type>sp_Hearse02</Type>
<Display_District>Barrio</Display_District>
<Cash>1000</Cash>
<Respect>200</Respect>
<Spawn_Time>30000</Spawn_Time>
<Max_Spawned>3</Max_Spawned>
<Spawn_Group>Default Group - Civilian</Spawn_Group>
<Flee_Damage>0.1</Flee_Damage>
<Notoriety>0</Notoriety>
<Description>CHOP_SHOP_TARGET_1_1</Description>
</Vehicle>
This is an entry for the Hounfor. Notice that there is no variant entry. There
doesn't need to be one in this case because the Hounfor only has 1 variant.
For the record the ambulance doesn't have a variant entry either and there are
two variants for that vehicle.
The difference between variant and no variant is only about which version the game
spawns for the activity. If you have played before you probably know that the
chop shops will take any variant of the vehicles on their list.
To use the variant option you will need a vehicle list with variant info.
https://www.saintsrowmods.com/forum/threads/vehicle-internal-names.21232/ (courtesy -SeaBoundSaint-)
So we take the internal name of the vehicle we want to add to the list, in our case CAR_4DR_LUXURY01
we search for it in Spawn_Info_Groups.xtbl. There will probably be multiple entries. Find the district
that we want to use and change the entry in the <Display_District></Display_District> line
example: <Display_District>Downtown</Display_District>.
Note: You do not need to put it a district where the vehicle already spawns.
If you are trying to get a certain vehicle or variant for instance Jyunichi's Zircon or Maero's
Atlasbreaker you will need to add a variant. (Remember the Hounfor doesn't need one). You can also
edit respect, cash, notoriety or description.
NOTE: This tutorial discusses how to change the car that the chop shop will accept, and the car
name contained on the vehicle list but doesn't discuss how to change the picture of the vehicle
on the list. You will need to find that info yourself. (See photos 1,2,3)
A note about the description text. If you edit the description line to add your own text you
are extremely limited in how many characters that you can use. (See photo 1) But if you edit the strings file
entry for <Description>CHOP_SHOP_TARGET_1_1</Description>. Then you should have plenty of room.
NOTE 1: I have not ever edited the strings files but I think I remember something about how to do
it somewhere here on the forums.
NOTE 2: For the pictures I have switched the Zomkah to the Hounfor. I did this as a proof
of concept since the Zomkah spawns around Stilwater on the streets but unless you are
playing Multiplayer the Hounfor does not (as far as I am aware.)
this is what I figured out. If you open the
sr2_city_chop_diversion.xtbl file then you can change
the car that is being requested.
original:
<Vehicle>
<Type>car_2dr_compact03</Type>
<Display_District>Suburbs</Display_District>
<Cash>1000</Cash>
<Respect>200</Respect>
<Spawn_Time>30000</Spawn_Time>
<Max_Spawned>3</Max_Spawned>
<Spawn_Group>Default Group - Civilian</Spawn_Group>
<Flee_Damage>0.1</Flee_Damage>
<Notoriety>0</Notoriety>
<Description>CHOP_SHOP_TARGET_1_1</Description>
<Variant_Name>chop_shop</Variant_Name>
</Vehicle>
This calls for you to get a Mockingbird. You will find it in the suburbs.
You will receive 1000 dollars for it as well as 200 respect.
There are three allowed on the map at once.
They belong to the citizens (no gang drives them at least until they unlock for the Saints).
The driver will flee the car if it is 0,1% damaged.
You get 0 wanted level for jacking this car (as long as a cop doesn't see you)
Variant Name is 'chop shop'
When you change the car (assuming it is NOT already contained on another chop shop list
it will not have a 'chop shop' variant, but all you have to do is fill in the name of a
variant that it does have. Beater, Standard and Bling are usually good choices, but you
can also try something like Maero for the Atlasbreaker or Jyunichi for the Zircon.
Here is the same entry modded for a bling Zomkah.
modded:
<Vehicle>
<Type>CAR_4DR_LUXURY01</Type>
<Display_District>Downtown</Display_District>
<Cash>1000</Cash>
<Respect>200</Respect>
<Spawn_Time>30000</Spawn_Time>
<Max_Spawned>3</Max_Spawned>
<Spawn_Group>Default Group - Civilian</Spawn_Group>
<Flee_Damage>0.1</Flee_Damage>
<Notoriety>0</Notoriety>
<Description>CHOP_SHOP_TARGET_1_1</Description>
<Variant_Name>bling</Variant_Name>
</Vehicle>
Not all chop shop vehicles need a variant_name listed.
<Vehicle>
<Type>sp_Hearse02</Type>
<Display_District>Barrio</Display_District>
<Cash>1000</Cash>
<Respect>200</Respect>
<Spawn_Time>30000</Spawn_Time>
<Max_Spawned>3</Max_Spawned>
<Spawn_Group>Default Group - Civilian</Spawn_Group>
<Flee_Damage>0.1</Flee_Damage>
<Notoriety>0</Notoriety>
<Description>CHOP_SHOP_TARGET_1_1</Description>
</Vehicle>
This is an entry for the Hounfor. Notice that there is no variant entry. There
doesn't need to be one in this case because the Hounfor only has 1 variant.
For the record the ambulance doesn't have a variant entry either and there are
two variants for that vehicle.
The difference between variant and no variant is only about which version the game
spawns for the activity. If you have played before you probably know that the
chop shops will take any variant of the vehicles on their list.
To use the variant option you will need a vehicle list with variant info.
https://www.saintsrowmods.com/forum/threads/vehicle-internal-names.21232/ (courtesy -SeaBoundSaint-)
So we take the internal name of the vehicle we want to add to the list, in our case CAR_4DR_LUXURY01
we search for it in Spawn_Info_Groups.xtbl. There will probably be multiple entries. Find the district
that we want to use and change the entry in the <Display_District></Display_District> line
example: <Display_District>Downtown</Display_District>.
Note: You do not need to put it a district where the vehicle already spawns.
If you are trying to get a certain vehicle or variant for instance Jyunichi's Zircon or Maero's
Atlasbreaker you will need to add a variant. (Remember the Hounfor doesn't need one). You can also
edit respect, cash, notoriety or description.
NOTE: This tutorial discusses how to change the car that the chop shop will accept, and the car
name contained on the vehicle list but doesn't discuss how to change the picture of the vehicle
on the list. You will need to find that info yourself. (See photos 1,2,3)
A note about the description text. If you edit the description line to add your own text you
are extremely limited in how many characters that you can use. (See photo 1) But if you edit the strings file
entry for <Description>CHOP_SHOP_TARGET_1_1</Description>. Then you should have plenty of room.
NOTE 1: I have not ever edited the strings files but I think I remember something about how to do
it somewhere here on the forums.
NOTE 2: For the pictures I have switched the Zomkah to the Hounfor. I did this as a proof
of concept since the Zomkah spawns around Stilwater on the streets but unless you are
playing Multiplayer the Hounfor does not (as far as I am aware.)