[V] IdolNinja
Volition Staff
Extended Vertical Aiming for Saints Row IV by IdolNinja
This mod simply extends the vertical range limits of camera so you can aim and shoot directly below or above.
INSTALL INSTRUCTIONS:
Extract camera_free.xtbl to your SRIV install folder with the game exe:
..\steam\SteamApps\common\Saints Row IV\
FOR OTHER MODDERS:
Feel free to to integrate this into any of your mod releases like the FOV ones as long as you link back to this release thread with proper credit. The changes to make are simple. Edit camera_free.xtbl and make two changes to each of the listed submodes:
<min_elevation> changed to -90
<max_elevation> changed to 90
Submode list (they are all at the start of the table)
exterior close
crouch
platforming crouch
sprint
interior close
crouch interior
interior sprint
fine aim
fine aim
fine aim underslung
fine aim underslung
fine aim crouch
fine aim crouch
EXAMPLE:
Before
After
This mod simply extends the vertical range limits of camera so you can aim and shoot directly below or above.
INSTALL INSTRUCTIONS:
Extract camera_free.xtbl to your SRIV install folder with the game exe:
..\steam\SteamApps\common\Saints Row IV\
FOR OTHER MODDERS:
Feel free to to integrate this into any of your mod releases like the FOV ones as long as you link back to this release thread with proper credit. The changes to make are simple. Edit camera_free.xtbl and make two changes to each of the listed submodes:
<min_elevation> changed to -90
<max_elevation> changed to 90
Submode list (they are all at the start of the table)
exterior close
crouch
platforming crouch
sprint
interior close
crouch interior
interior sprint
fine aim
fine aim
fine aim underslung
fine aim underslung
fine aim crouch
fine aim crouch
EXAMPLE:
Before
Code:
<submode>
<name>exterior close</name>
<lookat_offset>
<X>0.0</X>
<Y>1.65</Y>
<Z>0.0</Z>
</lookat_offset>
<min_elevation>-75</min_elevation>
<max_elevation>55</max_elevation>
<base_fov>50</base_fov>
<z_dist>4.25</z_dist>
<y_dist>0.05</y_dist>
<blend_time>0.5</blend_time>
<x_shift>0.6</x_shift>
<override_exit_blend_time>False</override_exit_blend_time>
<Aspect>all</Aspect>
<vel_scale>
<X>0.0</X>
<Y>0.0</Y>
<Z>0.2</Z>
</vel_scale>
<vel_max>
<X>5</X>
<Y>0.0</Y>
<Z>5</Z>
</vel_max>
<vel_approach_speed>0.6</vel_approach_speed>
<vel_min>
<X>-5</X>
<Y>0.0</Y>
<Z>-5</Z>
</vel_min>
<vel_burst_time>0.0</vel_burst_time>
<vel_burst_power>0.0</vel_burst_power>
<swing_heading>0.0</swing_heading>
<swing_sticky_time>1000</swing_sticky_time>
<swing_vel_low>0.0</swing_vel_low>
<swing_vel_high>0.0</swing_vel_high>
</submode>
After
Code:
<submode>
<name>exterior close</name>
<lookat_offset>
<X>0.0</X>
<Y>1.65</Y>
<Z>0.0</Z>
</lookat_offset>
<min_elevation>-90</min_elevation>
<max_elevation>90</max_elevation>
<base_fov>50</base_fov>
<z_dist>4.25</z_dist>
<y_dist>0.05</y_dist>
<blend_time>0.5</blend_time>
<x_shift>0.6</x_shift>
<override_exit_blend_time>False</override_exit_blend_time>
<Aspect>all</Aspect>
<vel_scale>
<X>0.0</X>
<Y>0.0</Y>
<Z>0.2</Z>
</vel_scale>
<vel_max>
<X>5</X>
<Y>0.0</Y>
<Z>5</Z>
</vel_max>
<vel_approach_speed>0.6</vel_approach_speed>
<vel_min>
<X>-5</X>
<Y>0.0</Y>
<Z>-5</Z>
</vel_min>
<vel_burst_time>0.0</vel_burst_time>
<vel_burst_power>0.0</vel_burst_power>
<swing_heading>0.0</swing_heading>
<swing_sticky_time>1000</swing_sticky_time>
<swing_vel_low>0.0</swing_vel_low>
<swing_vel_high>0.0</swing_vel_high>
</submode>