F.R.Z. (Free Roam Zombies) v0.8
Created by nclok1405
Download: FRZ_v0.8.zip
Oh no! Sons of Samedi have unleashed their secret project: Zombies!
Also checkout F.R.Z. Cybercops edition, which will pit you against police force from 2077.
=== Description ===
This mod spawns zombies from Zombie Uprising during freeroam.
If you get caught, repeatedly push 1 and 2 keys at the same time to escape.
Special Thanks to MasakoTeam and CabooseSayzWTF for inspiration and info!
=== Known Issues and Limitations ===
* This mod does not spawn zombies during missions and activities because spawning zombies in these modes significantly increases the chance of crash.
* The density of civilian traffic and pedestrians are heavily reduced.
* Sometimes civilian vehicles disappear in thin air.
=== Install ===
To install, place "ultor_base.cts", "ultor_base.lua", "shops_sr2_city.cts", all *.xtbl files, and all *.anim_list files to optional_mod_stuff\1-MODDERS_-_PUT_YOUR_OWN_PERSONAL_MODS_HERE folder in Gentlemen of the Row mod folder.
Then execute "Create_Custom_GotR_v1.9.2.bat", create a patch (P), and copy everything inside the MY_CUSTOM_PATCH folder to your Saints Row 2 installation folder.
After that, copy the included "preload_anim.tbl" file to your Saints Row 2 installation folder.
=== Changelog ===
v0.8 (July 13, 2020)
* In order to improve stability, zombie spawning is now paused when the player is near a crib trigger, plastic surgeon trigger, or a clothing store trigger.
v0.7 (November 2, 2019)
* Added the big headless zombies. He is 3 times tougher than normal zombies. Unlike in Zombie Uprising he can grab you.
v0.6 (May 25, 2019)
* Added voice to the zombies.
* Added the rest of Zombie Uprising spawn navpoints to freeroam.
* The Acid Pool in the Zombie Uprising Area now damages the player, like in Zombie Uprising minigame.
* Added "shops_sr2_city.cts" and "shops_sr2_city.xtbl" which removes unused Store Ownership triggers that exist in Saint's Row and Stilwater Nuclear districts. This was required to make room for more navpoints and triggers.
v0.5 (May 23, 2019)
* Zombies can now spawn from "notoriety spawn locations", the locations used by police and enemy gang notoriety vehicles. By using these locations, the zombie presense is much more dense in most districts now.
* Added most of Zombie Uprising spawn locations to freeroam. CAUTION: SR2's hardcoded Navpoint limit has been hit! It is no longer possible to add more navpoints without sacrificing something else.
* Some zombies spawn with weapons when Samedi notoriety reaches 5.
v0.4 (January 17, 2019)
* Added *.anim_list files which load all Zombie animations in all districts. Zombies stand animation is restored and works everywhere, and they now have alternate attack animation (Horizontal Swipe). If you get caught and escapes, there are proper animations of throwing off a zombie.
v0.3 (January 14, 2019)
* Added more zombie spawns. Zombies now guard "warp to shores" locations and stunt jump locations.
v0.2 (January 12, 2019)
* You can now earn respects from killing the zombies because they are officially Samedi members now.
* Replaced zombie stand animation to a "walk" animation. The zombie stand animation is not loaded in some districts such as Airport so they were shown as T-pose.
* Added lots of zombie spawn points. Zombies now patrol CD locations and Hitman target locations.
* Removed zombie spawn near Saints Hideout and Aisha's House, because they made garage almost unusable.
* The mod no longer try spawning zombies in cutscenes, because doing so crashes the game.
* The mod is now disabled at missions and activities due to high chance of crashes.
v0.1 (January 10, 2019)
* Initial Release
Created by nclok1405
Download: FRZ_v0.8.zip
Oh no! Sons of Samedi have unleashed their secret project: Zombies!
Also checkout F.R.Z. Cybercops edition, which will pit you against police force from 2077.
=== Description ===
This mod spawns zombies from Zombie Uprising during freeroam.
If you get caught, repeatedly push 1 and 2 keys at the same time to escape.
Special Thanks to MasakoTeam and CabooseSayzWTF for inspiration and info!
=== Known Issues and Limitations ===
* This mod does not spawn zombies during missions and activities because spawning zombies in these modes significantly increases the chance of crash.
* The density of civilian traffic and pedestrians are heavily reduced.
* Sometimes civilian vehicles disappear in thin air.
=== Install ===
To install, place "ultor_base.cts", "ultor_base.lua", "shops_sr2_city.cts", all *.xtbl files, and all *.anim_list files to optional_mod_stuff\1-MODDERS_-_PUT_YOUR_OWN_PERSONAL_MODS_HERE folder in Gentlemen of the Row mod folder.
Then execute "Create_Custom_GotR_v1.9.2.bat", create a patch (P), and copy everything inside the MY_CUSTOM_PATCH folder to your Saints Row 2 installation folder.
After that, copy the included "preload_anim.tbl" file to your Saints Row 2 installation folder.
=== Changelog ===
v0.8 (July 13, 2020)
* In order to improve stability, zombie spawning is now paused when the player is near a crib trigger, plastic surgeon trigger, or a clothing store trigger.
v0.7 (November 2, 2019)
* Added the big headless zombies. He is 3 times tougher than normal zombies. Unlike in Zombie Uprising he can grab you.
v0.6 (May 25, 2019)
* Added voice to the zombies.
* Added the rest of Zombie Uprising spawn navpoints to freeroam.
* The Acid Pool in the Zombie Uprising Area now damages the player, like in Zombie Uprising minigame.
* Added "shops_sr2_city.cts" and "shops_sr2_city.xtbl" which removes unused Store Ownership triggers that exist in Saint's Row and Stilwater Nuclear districts. This was required to make room for more navpoints and triggers.
v0.5 (May 23, 2019)
* Zombies can now spawn from "notoriety spawn locations", the locations used by police and enemy gang notoriety vehicles. By using these locations, the zombie presense is much more dense in most districts now.
* Added most of Zombie Uprising spawn locations to freeroam. CAUTION: SR2's hardcoded Navpoint limit has been hit! It is no longer possible to add more navpoints without sacrificing something else.
* Some zombies spawn with weapons when Samedi notoriety reaches 5.
v0.4 (January 17, 2019)
* Added *.anim_list files which load all Zombie animations in all districts. Zombies stand animation is restored and works everywhere, and they now have alternate attack animation (Horizontal Swipe). If you get caught and escapes, there are proper animations of throwing off a zombie.
v0.3 (January 14, 2019)
* Added more zombie spawns. Zombies now guard "warp to shores" locations and stunt jump locations.
v0.2 (January 12, 2019)
* You can now earn respects from killing the zombies because they are officially Samedi members now.
* Replaced zombie stand animation to a "walk" animation. The zombie stand animation is not loaded in some districts such as Airport so they were shown as T-pose.
* Added lots of zombie spawn points. Zombies now patrol CD locations and Hitman target locations.
* Removed zombie spawn near Saints Hideout and Aisha's House, because they made garage almost unusable.
* The mod no longer try spawning zombies in cutscenes, because doing so crashes the game.
* The mod is now disabled at missions and activities due to high chance of crashes.
v0.1 (January 10, 2019)
* Initial Release
Attachments
Last edited: