first person view

i know that you can move the angle of the camera so maybe someone could make a first person view. i have seen a mod like it for sr2 but there you could not see the guns when fireing so maybe someone could make it so you can? im thinking something like the css point of view. and maybe make it work inside cars/planes/helis/boats too? thanks for your time
 
This is what I got when trying a firstperson view:
Unarmed:


Single pistol: (Note that when dual wielding pistols, they are held close together)


Single SMG:


Bling Shotgun:


Sonic gun:


DLC Grenade launcher:


Remote controlled missile firing drone(whatever it's real name is):


Looking up:


Looking down:


Moving forward:


So the main problems are the position of the character model, and where the weapons are held in relation to the model. While there might be camera positions where it looks okay for each weapon, I doubt that there's one that fits all of them. And then of course what happens when looking up/down, or moving, is something else to factor in as well.

I haven't looked into firstperson view for vehicles though.
 
I've had a quick look at first person view for vehicles, and it's a lot more involved since each vehicle requires it's own adjustments. And I'm happy with the current vehicle camera, so I won't be doing a mod on it.
But, I will go over what I did change.
In camera_free.xtbl, there are some elements regarding vehicle cameras, but the majority of the work is in vehicle_cameras.xtbl.
Namely, this section:
Code:
        <Primary_Camera_Angle>
            <Lookat_Offset>
                <X>0.0</X>
                <Y>1.3</Y>
                <Z>0.0</Z>
                </Lookat_Offset>
            <Follow_Distance>11.5</Follow_Distance>
            <Follow_Height>1.1</Follow_Height>
            </Primary_Camera_Angle>
I didn't adjust either X or Z of Lookat_Offset, just Y and Follow_Distance, and Follow_Height(Note; not all vehicles have Follow_Height, but it can be added and adjusted)
Lookat_Offset is defined as: The position (offset from the center of the car) that the camera should focus on when tracking the vehicle.(where X is right, Y is up, and Z is back of centre)
Follow_Distance: Distance from the car that the camera should follow.
Follow_Height: The height off the ground that the camera should snap back to.

Also, the game appears to treat negative values as positive values(so -0.5 is the same as 0.5), which becomes a bit of a problem, as I'll mention a bit later on.

I started out adjusting helicopters, since there's not many of them(and I was at Saint's HQ), so I didn't need to go around and get all of them. On that note, not having an idea of which vehicle string name(attrazione) is which vehicle code name(suv_4dr_02) does make it a bit hard, which is why I went for the helicopters.
Anyway.
Changing Y, Follow_Distance, and Follow_Height to 0.0 moves the camera to the centre of the vehicle. For helicopters, the camera appears behind the player model(on a side note, the cockpit textures aren't high quality, though understandably so), and depending on the helicopter, around the level of the seat.
Unfortunately, since I couldn't use a negative Follow_Distance value, I couldn't move the camera closer to the cockpit of the helicopters.

And that's basically where I stopped. I never adjusted vehicle cameras in Saints Row 2, so I don't know if it was the same.
 
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