Game broken after texture edit?

So for the life of me I can't figure this one out, every time I edit any texture file while following these steps.
Code:
1: Drag customize_item.vpp_pc over Gibbed.SaintsRow3.UnpackVPP.exe
2: Drag any custmesh_####.str2_pc over Gibbed.SaintsRow3.UnpackSTR2.exe
3: Drag (let's say) cm_suit_cyphersuit.cpeg_pc over  SR3UnpackTextures.exe
4: Open one of the cypher_sm.DDS files in photoshop with the nvidia plugin with no mipmaps and default size
5: Edit and save as DTX1 RGB 4bpp no alpha
6: Repack cm_suit_cyphersuit.cpeg_pc wtih SR3RepackTextures.exe
7: Repack custmesh_####.str2_pc with Gibbed.SaintsRow3.PackSTR2.exe
8: Place new file in SRTT root
9: load game.

With that all done the game will start up and when I try to load the music stops playing and the loading screen just sits there forever. When I remove the file it works fine.

What am I doing wrong?
 
You're missing a step. You also need to update the asm file for that particular streaming (str2_pc) file. Check the guides and tutorials subforum which has a stickied modding basics thread containing info on how to do that.
 
Ok I ran customize_item.asm_pc through Gibbed.SaintsRow3.UpdateASM.exe this time and the game loads BUT now may texture doesn't appear and will only show the last one loaded.
 
I've had that happen with textures where the dds format I saved it in is incorrect/different from the original.
 
That's what I'm assuming is the problem now but if saving it as a DTX1 image isn't correct do you know what is?
 
Thank you for all the help I figured out the issue. I was saving them as DTX1 RGB no alpha where I needed to save them as DTX1 with alpha so now my textures appear in game.
 
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