I just downloaded the most recent version of Blender (3.6.1), and apparently some time ago they finally fixed their .fbx import\export plugins, or at least the part of them that prevented models exported from Blender to work properly with SDK tools. I assume that it was because Blender used to not import (and therefore, export) custom bone properties, and now it does, you can find them by switching to pose mode and looking under Bone tab => Custom Properties.
I was able to just import .fbx template from SDK, fit a custom model to the armature, export the model as .fbx (make sure to check "Custom Properties" in the export settings panel), and then used SDK tools to crunch it. And it worked. No need to have to rely on Maya for exporting anymore.
I assume that it should be possible to add extra bones to the armature to make use of the existing physics files, like with hair and skirts and such, i'm gonna have to try that.
I was able to just import .fbx template from SDK, fit a custom model to the armature, export the model as .fbx (make sure to check "Custom Properties" in the export settings panel), and then used SDK tools to crunch it. And it worked. No need to have to rely on Maya for exporting anymore.
I assume that it should be possible to add extra bones to the armature to make use of the existing physics files, like with hair and skirts and such, i'm gonna have to try that.