Is there a faster way to make a double damage mod for SR2? SR3 has a "difficulty_levels.xtbl" file you can modify, rather than go through the pain of manually adjusting the stats of every single melee attack and weapon. SR2, however? Not seeing one. Only the weapons file and the melee XTBL in "optional_mod_stuff\modified" folder, and the melee XTBL has an excessive number of entries (211 entries of DefaultDamage, NPCDamage, PlayerDamage, and OnlineDamage each) to edit for the damage values in each one. Is there really no "difficulty levels" XTBL to modify like with SR3?
SR3's difficulty_levels.xtbl has the following values I need to tweak just to make everybody do more damage, so I don't have to manually edit every single melee or weapon damage value:
Damage_Received_Mult
Damage_Dealt_Mult
Vehicle_Damage_Received_Mult
If SR2 doesn't have a way to edit the difficulty damage modifiers, is there a file I can edit to just nerf everyone's health by 1/2 instead and achieve the same result (combat is twice as lethal, and everybody dies twice as fast?) I just like modding games so everybody either has 2x DMG or 1/2 HP in general, depending on which is faster.
SR3's difficulty_levels.xtbl has the following values I need to tweak just to make everybody do more damage, so I don't have to manually edit every single melee or weapon damage value:
Damage_Received_Mult
Damage_Dealt_Mult
Vehicle_Damage_Received_Mult
If SR2 doesn't have a way to edit the difficulty damage modifiers, is there a file I can edit to just nerf everyone's health by 1/2 instead and achieve the same result (combat is twice as lethal, and everybody dies twice as fast?) I just like modding games so everybody either has 2x DMG or 1/2 HP in general, depending on which is faster.
Last edited: