I thought the same thing too, it looks like the colors are wrong except for his lab coat.
Then I noticed that the green bowtie in the texture was all shades of green.
( it ONLY had shades of green, NO Blue or Red )
The same was true for the Blue and Red, for example;
In the RGB color code for Red, the number values were only in the Red channel and Zero in the others.
R - 1-255
G - 0
B- 0
Look at the textures for the strippers and you will see the same on thier bikinis, this is why they have differant colored bikinis, hats, wings, etc.
So my
guess is that textures that have these pure hues of Red, Green or Blue in certain areas of the image indicates that they can be assigned differant colors according to which color palette is used.
( I just call them "
Palette Select" for now but they probably have another name. )
There is probably a lot more information on this that I don't know yet, but this is all that I
think is the case with these textures.
Hopefuly someone here with more info would be nice enough to shed more light on this subject.
Below are some of the Palette choices I found in the characters.xtbl file
<Color_Palette>NPC_Saints_Palette</Color_Palette>
<Color_Palette>NPC_Genki</Color_Palette>
<Color_Palette>NPC_Police
<Color_Palette>NPC_Deckers_Palette
<Color_Palette>NPC_Lucha_Palette
<Color_Palette>NPC_Biker_Palette
<Color_Palette>NPC_Saintsfans
And then of course Professor Genki has to say something on the subject.
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