armored truck assault 500 0 0 0 false 100 2 3 false Activities burglary Activities 10 1 3 true 100 2 3 false 500 carjacking Activities 50 1 2 false 50 0 3 true 500 civilian assault Activities 0 0 0 false 40 0 2 true 500 civilian shooting 0 0 0 false 20 1 4 true 500 Activities civilian kill Activities 0 0 0 false 55 1 2 true 500 drug use 500 0 0 0 false 0 1 1 true Activities gang alert 75 1 1 true 0 0 0 false 500 Activities gang assault Activities 90 1 3 false 0 0 0 false 500 gang kill Activities 75 1 5 false 0 0 0 false 0 0 0 500 gang shooting 3 1 5 false 0 0 0 false 0 0 0 500 Activities generic gang 0 0 0 false 0 0 0 false 500 Activities generic police 0 0 0 false 0 0 0 false 500 Activities govt car theft Activities 0 0 0 false 25 1 3 true 500 govt car destroy 0 0 0 false 75 1 4 false 500 Activities helicopter destroy 0 0 0 false 500 4 5 false 500 Activities police alert 0 0 0 false 75 1 1 true 500 Activities police assault 0 0 0 false 90 1 3 false 500 Activities police shooting 0 0 0 false 3 1 5 false 500 Activities police kill Activities 0 0 0 false 75 1 5 false 500 robbery Activities 20 0 3 false 50 1 3 false 500 car assault 1 1 3 true 1 0 4 true 500 Activities firearm discharge 0 0 0 false 1 0 2 false 500 Activities public nudity 100 2 0 1 false 2 0 1 false Activities civilian squirting Activities 0 0 0 false 6 0 1 true 500 atm extortion 100 0 0 1 false 200 2 5 false Activities mover dislodge 500 0 0 0 false 1 1 4 true Activities govt heli theft Activities 0 0 0 false 250 4 5 false 500 vandalism 0 0 0 0 false 8 0 5 true Activities enter owned store 0 -20 0 5 false -20 0 5 false Activities
Entry TableDescription Name String The unique name for the entry. Data ComboElement The type specific data Level Grid Level Points Describes the points required to get to the next level false Levels Element Level1 Int Level 1 Number of points to reach level 1 from 0 0 0 Level2 Int Level 2 Number of points to reach level 2 from 1 0 0 Level3 Int Level 3 Number of points to reach level 3 from 2 0 0 Level4 Int Level 4 Number of points to reach level 4 from 3 0 0 Level5 Int Level 5 0 1 8 Spawn Element Spawn Multipliers Multipliers for the chances of spawning police or gang members. false Gang Grid Levels Element Level0 Float Level 0 0.0 Level1 Float Level 1 0.0 Level2 Float Level 2 0.0 Level3 Float Level 3 0.0 Level4 Float Level 4 0.0 Level5 Float Level 5 0.0 1 8 Police Grid Levels Element Level0 Float Level 0 0.0 Level1 Float Level 1 0.0 Level2 Float Level 2 0.0 Level3 Float Level 3 0.0 Level4 Float Level 4 0.0 Level5 Float Level 5 0.0 1 8 Activity Element Describes the properties of a notoriety activity. false Delay Int Delay time (in milisec) between event and when it is registered. 500 0 1000 Gang Element Gang component Points Int Number of points for a first offence. 0 Min_Level Int Min Level Maximum level this activity can take you to. 0 0 5 Max_Level Int Max Level Maximum level this activity can take you to. 0 0 5 Check_Detection Selection Check Detection whether detection of activity is required false true false Police Element Police component Points Int Number of points for a first offence. 0 Min_Level Int Min Level Minimum level this activity can take you to. 0 0 5 Max_Level Int Max Level Maximum level this activity can take you to. 0 0 5 Check_Detection Selection Check Detection whether detection of activity is required false true false False Activities