High-Resolution Heads

Hey guys, howfie here from xentax lol. I'm here to soil your forum :).

Anybody happen to know where the high-quality heads are stored in the SR3 and SR4? The npc_basehead, which is referenced by most ccmorph_pc files, is only the simple in-game head with no weights for complex facial animation. I know they exist because somebody ninja-ripped once a very high-poly head from the inauguration station, but they don't seem to be in any of the CSMESH_PC/GSMESH_PC files.

npc_basehead.jpg


From the sample files somebody sent me on xentax, it looks like SR4 CSMESH format is exactly the same as SR3. So once SR4 goes on a Steam sale, I'll get the game and update my old crappy LWO ripper to a Blender version that has proper vertex weight assignment to the joints (I didn't expect to find the joint map data in the control file the way that it was) and will support both SR3 and SR4.

Laters,
Steven
 
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This might be a good candidate for the Ask Volition subforum. Would you like me to move the thread there so you can get an official response?
 
Oh, sorry, for some reason I always thought this was Rick's (gib.me's) web site :D. Thanks for moving the post.
 
Actually, after looking around the data some more I think this SR3/4 uses morphs for all facial animations since the npc_basehead.cmorph_pc file contains a lot of morphs. Going to add these morphs in my Blender script soon. Though I'd still like to ask the developers if a higher quality base head (than npc_basehead.ccmesh) exists since the inauguration station EXE references files such as law_natguard_iory_high.str2_pc even though this file doesn't exist in any of the Inaug. St. vpp_pc files.

Thanks!
Steven
 
Hey guys, howfie here from xentax lol. I'm here to soil your forum :).

Anybody happen to know where the high-quality heads are stored in the SR3 and SR4? The npc_basehead, which is referenced by most ccmorph_pc files, is only the simple in-game head with no weights for complex facial animation. I know they exist because somebody ninja-ripped once a very high-poly head from the inauguration station, but they don't seem to be in any of the CSMESH_PC/GSMESH_PC files.
Laters,
Steven

All NPC facial animation is done with morphs or blendshapes. So what you have there is essentially the final rigged head. The only thing missing is the morph targets. If you can import and rebuild the morph_pc that should get you what you are looking for. At some point I will be working on getting all the source assets prepared for modding. Sorry, I can't be anymore specific on when we can release this stuff. Free time is a luxury.
 
Thank you for your reply Randall, now that I know 100% it's all morphs, off I go into parsing that ccmorph file into Blender blendshapes :). And don't worry, I'm not worried about modding or how fast you guys pump out an SDK. I just do this so that artistically-challenged fans of your game (and other games as well) can pose and render the models and make artwork from the games they love, even though it probably breaks two or three rules from your EULA.

Regards,
Steven
 
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