Hey guys, howfie here from xentax lol. I'm here to soil your forum .
Anybody happen to know where the high-quality heads are stored in the SR3 and SR4? The npc_basehead, which is referenced by most ccmorph_pc files, is only the simple in-game head with no weights for complex facial animation. I know they exist because somebody ninja-ripped once a very high-poly head from the inauguration station, but they don't seem to be in any of the CSMESH_PC/GSMESH_PC files.
From the sample files somebody sent me on xentax, it looks like SR4 CSMESH format is exactly the same as SR3. So once SR4 goes on a Steam sale, I'll get the game and update my old crappy LWO ripper to a Blender version that has proper vertex weight assignment to the joints (I didn't expect to find the joint map data in the control file the way that it was) and will support both SR3 and SR4.
Laters,
Steven
Anybody happen to know where the high-quality heads are stored in the SR3 and SR4? The npc_basehead, which is referenced by most ccmorph_pc files, is only the simple in-game head with no weights for complex facial animation. I know they exist because somebody ninja-ripped once a very high-poly head from the inauguration station, but they don't seem to be in any of the CSMESH_PC/GSMESH_PC files.
From the sample files somebody sent me on xentax, it looks like SR4 CSMESH format is exactly the same as SR3. So once SR4 goes on a Steam sale, I'll get the game and update my old crappy LWO ripper to a Blender version that has proper vertex weight assignment to the joints (I didn't expect to find the joint map data in the control file the way that it was) and will support both SR3 and SR4.
Laters,
Steven
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