Homies staying when reloading save.

In all Saints Row games, your Homies will not be kept after exiting and reloading. However somehow in my game CID seems to be able to occasionally beat the odds. My question is whether it's possible to allow Homies to be kept in the save file so they will still be there when reloading a save?
 
I occasionally have Pierce manage to stick around on loading save, but he will be his regular homie self instead of post loyalty outfit. So this doesn't seem like an intended feature, curious as to the possibility though.
 
I occasionally have Pierce manage to stick around on loading save, but he will be his regular homie self instead of post loyalty outfit. So this doesn't seem like an intended feature, curious as to the possibility though.

Definitely. However this seems like a feature that was partially removed but occasionally surfaces. Don't know how data like that would be accidentally recorded. SR 4 has enough unused content to make SR 5.
 
This happens in SR:TT as well.
Interesting. I never had it happen to me in SRTT. Weird......wait.....could this be a cache situation unrelated to the actual save file? It'd explain why it seems to be random, and inconsistent.
 
This is a thread were Knobby explained how the SR:TT save breaks down like : http://www.saintsrowmods.com/forum/threads/save-game-schema.2577/#post-21112
Turns out,the game even saves the homies' situation :
Code:
// homies
for each possible homie(28 of them):
uint32 checksum of name
uint32 status enum(not gained=0, gained, just called, driving up, following, fallen, recovering, client following, hustlin)
int16 number of homies
int16 is driveup homie free
 
This is a thread were Knobby explained how the SR:TT save breaks down like : http://www.saintsrowmods.com/forum/threads/save-game-schema.2577/#post-21112
Turns out,the game even saves the homies' situation :
Code:
// homies
for each possible homie(28 of them):
uint32 checksum of name
uint32 status enum(not gained=0, gained, just called, driving up, following, fallen, recovering, client following, hustlin)
int16 number of homies
int16 is driveup homie free

Very cool. Well, played sir. I'll have to check that out.
 
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