I saw IdolNinja mention not too long ago that he heard in a Volition dev chat room that you managed to get mods to load from external packfiles in SRTT. I assume that's the plan for Saints Row IV as well. (Correct me if I'm wrong, of course.) What I'm wondering is how exactly it will work. For instance, will xtbl entry limits no longer be an issue?
When working with weapons we use an 8-bit number to reference the weapon for game saves, internally and to tell the coop player what weapon you have. This works well for us since we know what weapon 17 is, but doesn't work so well for arbitrarily large numbers of weapons. The current system will only support 255 weapons and that has to change. I then have to worry about the complexity of having two ways to identify weapons or combine them into a larger one and write code to read the old save game format and adjust it to the new format along with an increase in network bandwidth required for coop. I'm not sure I can really mess with the bandwidth requirements for the game if you aren't playing with mods.