How to MOD SR3's interface audio

O

Ozean

Guest
I found a way to modify the "Crib access music". now I'm writing this tutorial.
 
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it's takes some time and it may result complicated.

you will need these tools

gibbed's tools http://svn.gib.me/builds/volition/

bnk_pc_extractor and bnk_pc_packer http://toadking.com/bnk_tools.zip

Audiokinetic Wwise 2010.3.3. http://www.saintsrowmods.com/forum/index.php?pages/wwise/

SR3_Audiotools http://www.uploads.gaming-resources.com/files/1967_vkiy2/SR3_AudioTools.rar

Some program to convert your audio to .wav files



First of all Back Up your files.
you have to modify sounds_common.vpp_pc and soundboot.vpp_pc so back up those first.


1- step.starting

create a new folder in your desktop or your documents folder and name it SR3 Tools.
unpack gibbed's tools, bnk_pc_extractor and bnk_pc_packer and SR3_Audiotools in separate folders into your SR3 Tools folder
find your SRTTgame folder. it should be in <your steam folder>/steamapps/common/saints row the third or wherever it is.
go to CACHE folder. it's saints row the third/packfiles/pc/cache

2-unpacking .vpp_pc files

unpack sounds_common.vpp_pc and soundboot.vpp_pc with Gibbed.SaintsRow3.UnpackVPP.exe.
you can drag and drop one file at the time to Gibbed.SaintsRow3.UnpackVPP.exe.
after that you should have 2 new folders, sounds_common and soundboot



3-unpacking .bnk_pc files

go to sounds_common folder and unpack interface_media.bnk_pc with your bnk_pc_extractor.exe
you can drag and drop this one too. once it's done, you will have a lot of .wav files and an interface_media.txt file.



4-replacing sounds

you must to convert those .wav to .ogg listinable tracks.
unpack SR3_AudioTools.rar into your sounds_common folder and run riffwave2ogg.bat
now find whatever sound you want to replace.
I replaced interface_media_00135 with other. if want an example use this.



5-working with your sound

find your music a convert it to .wav file


6-working on wwise
be aware __-->its the same way than Custom Radio Stations Guide (steps 5 to 11)

create a new project and name it SR3(or something simple).
right clik on "default work unit" and choose "Import Audio files"
select your .wav file Import it to wwise.
follow these images

001-png.7440


002-png.7441


003-png.7442


004-png.7443


005-png.7444


once it's done convert your file.
after that, find your new file, it should be in \Documents\WwiseProjects\SR3\.cache\Windows\SFX
rename it with the same name of the file you want to raplace.
In my case was interface_media_00135.wav
the extension file must be .wav; if it is not, it won't work.

7-packing your new bnk_pc file

before packing you must copy interface_media.txt from sounds_common to your bnk_tools folder; where bnk_pc_packer.exe is.

this step riquires command lines

open CMD.exe ------>> press windows boton+r and then type cmd

command lines
enter in your SR3 Tool folder

if it's in desktop ----------- cd Desktop\SR3 Tools\bnk_tools
if it's in documents ------- cd Documents\SR3 Tools\bnk_tools

packing files _---------------- bnk_pc_packer interface_media.txt interface_media.bnk_pc

if you've done right you should see 2 news files, interface_media.bnk_pc and interface_media.mbnk_pc



8-packing your new sounds_common.vpp_pc and soundboot.vpp_pc

before packing you must delete all .wav, .ogg, .txt files and leave only bnk_pc files
copy your new interface_media.bnk_pc to sounds_common folder
copy your new interface_media.mbnk_pc to soundboot folder

packing___-->> drag your soundboot folder an drop to Gibbed.SaintsRow3.PackVPP.exe. do the same with sounds_common folder

now find you soundboot_PACKED.vpp_pc AND soundboot_PACKED.vpp_pc, rename it AND "ALL SET".



8- PLAY THE GAME AND FIND YOUR COSTUME SOUND
 

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I sure hope it works, because I just hit the "like" thingy on principle.

I felt all lemming-like and blindly followed you into the raging waters of liking it as well.
 
I can't seem to figure out how to play .ogg files. I tried converted the .wav files from the interface_media.bnk_pc file with riffwave2ogg.bat, but when I import one of the files to Audacity as "Raw Data", only static plays.
 
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