HTSSC - Model Swap

Here I am again!
This is basically another variation of the EtD one, but this time with several HTSSC Models!
Besides that it replaces the skinny Santa-Homie with the normal fat one.

The mod is already in Mod Releases, but I'll upload it completely to a later time when I found a workaround for adding a new DLC Homie.
Until I found that workaround, I uploaded a Normal Santa only file.

Added/Restored DLC Homies:
Normal Santa:​
2013-12-10_00010pupnz.jpg


Morphs:
#1 - Gingerbread Morph:​
2013-12-10_00009t4utx.jpg

#2 - Nutcracker Morph:
2013-12-11_00015qkyxd.jpg

Installation:
  1. Drop anything into the SR:IV root folder
  2. Profit!
 

Attachments

  • Normal Santa only.rar
    1.9 KB · Views: 1,178
Last edited:
There's some possibilities with the HTSSC homies. I tried a little modification with "Clawz" with hilarious results: if you change his model on the dlc2_homies.xtbl with the warden-clawz one you'll get an instant enemy to fight with and have some fun. Having a lot of homies with no special features it's boring...

Here's the changes I've made on the file:

1.- Original file:
Code:
    <Homie>
        <Name>DLC2 - Clawz</Name>
        <Display_Name>DLC2_HOMIE_CLAWZ_NAME</Display_Name>
        <Humans>
            <Human>
                <Character>npc_Santa_Evil_homie</Character>
                </Human>
            </Humans>

2.- Modified file (warden clawz)
Code:
    <Homie>
        <Name>DLC2 - Clawz</Name>
        <Display_Name>DLC2_HOMIE_CLAWZ_NAME</Display_Name>
        <Humans>
            <Human>
                <Character>npc_superclaus</Character>
                </Human>
            </Humans>

BTW, I like the character morphs.
 
There's some possibilities with the HTSSC homies. I tried a little modification with "Clawz" with hilarious results: if you change his model on the dlc2_homies.xtbl with the warden-clawz one you'll get an instant enemy to fight with and have some fun. Having a lot of homies with no special features it's boring...

Here's the changes I've made on the file:

1.- Original file:
Code:
    <Homie>
        <Name>DLC2 - Clawz</Name>
        <Display_Name>DLC2_HOMIE_CLAWZ_NAME</Display_Name>
        <Humans>
            <Human>
                <Character>npc_Santa_Evil_homie</Character>
                </Human>
            </Humans>

2.- Modified file (warden clawz)
Code:
    <Homie>
        <Name>DLC2 - Clawz</Name>
        <Display_Name>DLC2_HOMIE_CLAWZ_NAME</Display_Name>
        <Humans>
            <Human>
                <Character>npc_superclaus</Character>
                </Human>
            </Humans>

BTW, I like the character morphs.
I knew that, but I just hit the limit of homies again by adding 1 homie.
 
There's some possibilities with the HTSSC homies. I tried a little modification with "Clawz" with hilarious results: if you change his model on the dlc2_homies.xtbl with the warden-clawz one you'll get an instant enemy to fight with and have some fun. Having a lot of homies with no special features it's boring...

Here's the changes I've made on the file:

1.- Original file:
Code:
    <Homie>
        <Name>DLC2 - Clawz</Name>
        <Display_Name>DLC2_HOMIE_CLAWZ_NAME</Display_Name>
        <Humans>
            <Human>
                <Character>npc_Santa_Evil_homie</Character>
                </Human>
            </Humans>

2.- Modified file (warden clawz)
Code:
    <Homie>
        <Name>DLC2 - Clawz</Name>
        <Display_Name>DLC2_HOMIE_CLAWZ_NAME</Display_Name>
        <Humans>
            <Human>
                <Character>npc_superclaus</Character>
                </Human>
            </Humans>
BTW, I like the character morphs.

Calling in a boss fight? Awesome :D
 
No.
When I add you add too many homies, homies beneath those will disappear.
Yes, I know it. Because of this I suggest a mod that replaces the models. The best choice is always adding instead replacing, I know it too, but I'm tired of a contact adress full of homies that all of them do the same thing.

Calling in a boss fight? Awesome :D
Yes! It's a nice and original option for hollidays. Clawz's choice for this change is pretty obvious. The results: You call homie, homie appears and hits you and... Ho, ho, ho! Instant mayhem! (with pedestrians included).
 
Yes, I know it. Because of this I suggest a mod that replaces the models. The best choice is always adding instead replacing, I know it too, but I'm tired of a contact adress full of homies that all of them do the same thing.


Yes! It's a nice and original option for hollidays. Clawz's choice for this change is pretty obvious. The results: You call homie, homie appears and hits you and... Ho, ho, ho! Instant mayhem! (with pedestrians included).
There´s a Bit of nose in your face...
 
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