Increasing height limit in SR 3 & SR 4

I thought I'd ask about this. I'd like to try and increase the height limit in both SR 3 and SR 4 for aircraft.

Maybe in SR3, I could even have the game load the cloud textures from Free Fallen, and Air Steelport, unless that is its own zone, and it only works at night. I haven't looked into it though. Clouds may not look right during the day. Maybe you could explain how this is set up. If I can't do anything fancy with this, guess I can only raise the height limit.

In SR3, I'd like to fly as high as you are in those missions. In SR4, I'd like to be able to get up to the big, arm/building/ship/what ever you want to call it that is over downtown Steelport. I'll probably make both games have the same height limit. I'd like to have it at a point where the buildings in Downtown Steelport look tiny. I've cracked the height limit in Grand Theft Auto before, and I understand that when you go above the set height limit, there are some graphical artifacts, so I don't want to increase it too much, as I'm sure there is a point where Saints Row will have that problem.

I'm also interested in increasing the "You can't leave. The Saints need you in Steelport." boundary. The two main reasons why.
-You have more room to get up to the height limit. You won't feel like your going in circles as much.
-You can get to the rest of Stilwater with that zone loaded.

So I'd appreciate it if you guys have any insight on this.
 
It is all smoke and mirrors. In SR3 you are not any higher than you can normally get. We actually use effects to simulate the altitude by replacing the city with a bitmap and making you fall super, super slowly. The issue is that the physical havok world is at those borders and you can't expand them easily without floating point issues throughout the world.
 
I see. I figured that it was an illusion. Like a tiny Steelport if you may. I could tell it was different.

But I'm uncertain about the map borders. They are changed in the very first mission, as the Bank interior is outside the bounds. Do the bounds go further a little more but you guys made the return to Steelport bounds smaller to prevent bugs?

Also, its clear that SR IV is built on top of SR TT. The height limit is much lower in it. Is there a way to raise it back to the SR TT height limit? Issues I'd expect is the top of the building that you can't normally reach not being there, or other zones appearing, like rifts, ship, zin ship, etc.

I do see what you mean of the physical havok. One time, I used the mod to have the giant Stag plane, and because it was so big, I flew it as high as I could. I think due to its size, it had an issue with the limit, because the plane simply disappeared.
So if you were to remove the barriers that stop you from reaching the end, this is what would happen?
 
But I'm uncertain about the map borders. They are changed in the very first mission, as the Bank interior is outside the bounds. Do the bounds go further a little more but you guys made the return to Steelport bounds smaller to prevent bugs?
We cut you off a little before so we don't have issues with a flying vehicle turning around and going outside the world when doing so. Specific missions turned off the turn around code, I think with lua.

Also, its clear that SR IV is built on top of SR TT. The height limit is much lower in it. Is there a way to raise it back to the SR TT height limit? Issues I'd expect is the top of the building that you can't normally reach not being there, or other zones appearing, like rifts, ship, zin ship, etc.
I didn't know they changed it. It could be to get more distance below the city for the increase in trigger streaming zones like Pleasantville. Either way, it is in code and editing the exe seems out.

I do see what you mean of the physical havok. One time, I used the mod to have the giant Stag plane, and because it was so big, I flew it as high as I could. I think due to its size, it had an issue with the limit, because the plane simply disappeared.
So if you were to remove the barriers that stop you from reaching the end, this is what would happen?
Things that go outside the world typically enter a sticky end. Havok isn't very happy about that in general. Best case is you just get your object nuked and worst case is something crashes. I believe we have a phantom below the world to catch things falling out of the world before they actually get there to prevent such things.
 
I see what your saying. But let me ask you this. How do I remove the turn around bounds so I can access the rest of Stilwater with that zone loaded?

Also in Saints Row IV, am I able to raise the height limit to be the same as it is in Saints Row The Third? I'm willing to bet up there, it isn't complete and I may run into zones like rifts, etc?

Edit: I installed the beta version of Sandbox+ for SR4, and yes, I need the SR3 height limit. Above the height limit is fully exploreable. I loaded a zone above the height limit, and I'm able to move around just fine. I just can't fly any higher. You guys should of tried to make it so you can fly as high in SR3, and go on top that ship/building thing above Steelport. The zones do make the radar disappear in spots but who cares. It happened in SR3.
So where do I look for the height limit value in SR3 and SR4?
I hope its not stored in the EXE like on GTA.
 
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It is in the exe. I'm not sure about the height limit change in SR4. If it was done in havok land, it was probably so other zones could fit under the world. The havok world is a box and if it needs to move down to make room, you can't just make the top higher.

I think that Idol Ninja had a way via some lua function to remove the saints need you in steelport thing.
 
It is in the exe. I'm not sure about the height limit change in SR4. If it was done in havok land, it was probably so other zones could fit under the world. The havok world is a box and if it needs to move down to make room, you can't just make the top higher.

I think that Idol Ninja had a way via some lua function to remove the saints need you in steelport thing.

Nope. I was asking you for a solution to that one a while back.
 
It is in the exe. I'm not sure about the height limit change in SR4. If it was done in havok land, it was probably so other zones could fit under the world. The havok world is a box and if it needs to move down to make room, you can't just make the top higher.

I think that Idol Ninja had a way via some lua function to remove the saints need you in steelport thing.
You mind sharing the hex value if you know what it is? I don't care about the zones being there. That is one of the reasons why I want to modify the height limit. The area is still playable. From what I've observed, the box is still the same as SR3, but the height restriction is lower. I've gotten up there using Sandbox+. I can fly aircraft around up there just fine. I just can't gain altitude, until I'm below the height limit.
 
No clue and I think that stuff moves around as part of Steam's DRM. Sorry about that.
 
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