the characters and story take the main spotlight of saints row's criticism, even tho if saints row's quality would b standing with just story and characters 2 a relevant degree, players wouldn't b hving thousands of hours in saints row games, but rather dozens at best..
y? bc that's how long the story lasts 4. i mean sure, u can replay it over and over again, but u'll alrdy know the whole story, so obviously it won't b nearly as exciting 2 u anymore. it's truly baffling 2 me how people focus on the features that last 4 few hours instead of satisfying features that last 4ever, like gameplay, weapons, and customization (which i'd say is saints row's main thing, the freedom of choice, the player's agency).
there's also criticism about how u won't b hving a dildo weapon, how the brands were changed 2 rim jobs and fb's, however 1ce again, neither of these things contributed 2 lasting satisfying features, as they were simply gags. yes, players used dildo bat just as a gag, not bc it somehow adds 2 satisfaction. i agree that it may b irrit8ing 2 look at how volition gives power 2 the vocal crowd of snowflakes by siding with them, but at the end of the day it doesn't affect the gameplay, and is a political matter, rather than the gameplay 1. the game may b "woke" in comparison 2 other saints row games, but is it worth it 2 base all of ur feedback on that? will it truly affect ur gameplay and make satisfying gameplay elements less satisfying? i question that.
another criticism is how there's no "sex options". the criticism that the presets aren't called man and woman, but mogul and bruiser, and that figure option is a slider instead of being limited 2 switch. yes, that criticism is about the naming of the presets and unlimited slider, and the fact that sr3/4's character editor (and everything else) being way worse and 4cing male boss 2 look old didn't received nearly as much backlash 4 its limitations, just bc the presets were called male and female only proves how their arguments r "sacrum focused", rather than "substance focused".
ofc there may b an argument that "oh i can't make an asian male bc there's no asian male preset and it's a huge problem", 2 which i say that u can just make the skull shape look older by changing the proportions and there4 turning it in2 a masculine 1, which only requires most basic knowledge of the character editor options and young/old skull proportions.. and if u r somehow incapable of doing that, then u can use 1 of thousands uploaded bosses as ur preset. the point being that the criticized thing doesn't even limit the possibilities, which r the actual thing that matter at the end of the day.
srr's character editor has issues that actually limits the possibilities, like the fact that u can't tuck the shirts in so the belt can never b visible except with few specific clothing combinations, and that u can't change the color of some clothing elements, choose a belt, and change size of individual lip or eye pupils, or not being able 2 wear arm accessories with gloves, which is just an useless restriction. however those issues r rarely focused on by them, bc it has nothing 2 do with their "sacred preset names" and "sacred switch" that needs 2 b included and will not affect the character editor's possibilities (if not even limit them if we replace sliders with switches).
from listening 2 them, i hv a theory that a portion of these people will consider their character 2 b less of their sex just bc of the very existence of possibility of using the slider instead of being limited 2 extremes with the switch and the fact that the preset name isn't hving their "sacred name". it'd prove that they'd like 2 limit the possibilities, the very thing that defines editor's potential, in the name of something fully abstraction focused while criticizing, which would perfectly match with the other points of their critique. if so, they r self aware about it and how ridiculous such reasoning is, as they often use the argument that "character editor is 2 hard 4 me", which is quite difficult 2 believe.
bc of these reasons i feel like the main spotlights of the criticism r not fully objective, but rather induced by nostalgia, the game not sharing their focus on abstraction rather than substance, and irritation 2wards how volition bows down 2 the annoying vocal crowd of hurt snowflakes, even tho neither of these change the actual gameplay. however perhaps i'm missing something, in which case please enlighten me.
please feel free 2 share all of ur thoughts on what i said, points that i could've missed, and criticism of ur own here. all opinions r welcome and up 4 discussion here.
y? bc that's how long the story lasts 4. i mean sure, u can replay it over and over again, but u'll alrdy know the whole story, so obviously it won't b nearly as exciting 2 u anymore. it's truly baffling 2 me how people focus on the features that last 4 few hours instead of satisfying features that last 4ever, like gameplay, weapons, and customization (which i'd say is saints row's main thing, the freedom of choice, the player's agency).
there's also criticism about how u won't b hving a dildo weapon, how the brands were changed 2 rim jobs and fb's, however 1ce again, neither of these things contributed 2 lasting satisfying features, as they were simply gags. yes, players used dildo bat just as a gag, not bc it somehow adds 2 satisfaction. i agree that it may b irrit8ing 2 look at how volition gives power 2 the vocal crowd of snowflakes by siding with them, but at the end of the day it doesn't affect the gameplay, and is a political matter, rather than the gameplay 1. the game may b "woke" in comparison 2 other saints row games, but is it worth it 2 base all of ur feedback on that? will it truly affect ur gameplay and make satisfying gameplay elements less satisfying? i question that.
another criticism is how there's no "sex options". the criticism that the presets aren't called man and woman, but mogul and bruiser, and that figure option is a slider instead of being limited 2 switch. yes, that criticism is about the naming of the presets and unlimited slider, and the fact that sr3/4's character editor (and everything else) being way worse and 4cing male boss 2 look old didn't received nearly as much backlash 4 its limitations, just bc the presets were called male and female only proves how their arguments r "sacrum focused", rather than "substance focused".
ofc there may b an argument that "oh i can't make an asian male bc there's no asian male preset and it's a huge problem", 2 which i say that u can just make the skull shape look older by changing the proportions and there4 turning it in2 a masculine 1, which only requires most basic knowledge of the character editor options and young/old skull proportions.. and if u r somehow incapable of doing that, then u can use 1 of thousands uploaded bosses as ur preset. the point being that the criticized thing doesn't even limit the possibilities, which r the actual thing that matter at the end of the day.
srr's character editor has issues that actually limits the possibilities, like the fact that u can't tuck the shirts in so the belt can never b visible except with few specific clothing combinations, and that u can't change the color of some clothing elements, choose a belt, and change size of individual lip or eye pupils, or not being able 2 wear arm accessories with gloves, which is just an useless restriction. however those issues r rarely focused on by them, bc it has nothing 2 do with their "sacred preset names" and "sacred switch" that needs 2 b included and will not affect the character editor's possibilities (if not even limit them if we replace sliders with switches).
from listening 2 them, i hv a theory that a portion of these people will consider their character 2 b less of their sex just bc of the very existence of possibility of using the slider instead of being limited 2 extremes with the switch and the fact that the preset name isn't hving their "sacred name". it'd prove that they'd like 2 limit the possibilities, the very thing that defines editor's potential, in the name of something fully abstraction focused while criticizing, which would perfectly match with the other points of their critique. if so, they r self aware about it and how ridiculous such reasoning is, as they often use the argument that "character editor is 2 hard 4 me", which is quite difficult 2 believe.
bc of these reasons i feel like the main spotlights of the criticism r not fully objective, but rather induced by nostalgia, the game not sharing their focus on abstraction rather than substance, and irritation 2wards how volition bows down 2 the annoying vocal crowd of hurt snowflakes, even tho neither of these change the actual gameplay. however perhaps i'm missing something, in which case please enlighten me.
please feel free 2 share all of ur thoughts on what i said, points that i could've missed, and criticism of ur own here. all opinions r welcome and up 4 discussion here.
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