Is Saints Row modding dying?

Is Saints Row modding dying?


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Is Saints Row modding dying?

As i see modding dying. Old mod makers go away. New mod makers not appeared. No one fixing great mods. No one make new mods for Remastered and ReElected.

So what you say?
 
I mean... @MadeOfPuddin is about to fix one of SR3's glaring longstanding issue, while @-SeaboundSaint- has been churning out amazing stuff for SR2 for the past year or so. Not to mention that the Juiced team is also pretty much doing god's work with that unofficial SR2 patch.
Lots of other talented people here that I failed to mention. But I'd say these are the best examples right now to say that Saints Row modding is definitely NOT dying.

But yeah, if you're only interested in SR3 Remastered and SR4 Re-Elected your setting yourself up for disappointment. We can't create mods for these with how restrictive they are, and even if they weren't, there wouldn't be much interest with how lackluster they are.
 
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For myself, I believe that Saints Row modding is not dying, but entering a period of hibernation. It may lay quietly for a time, but at some point a new modder will come along, be they new to the game or someone else like myself who read the forums quietly for years because they never felt that they had any ideas worthy or posting, and when they do come along you'll see another upswing in posting.

Some people are reluctant to post because they think they have nothing to offer but that is not true. The way I see it, all ideas are important.
I can only speak for myself but I feel like there is still room for all kinds of ideas, tutorials, questions and mods.

So many times when a mod or tutorial or even a question is posted there is either no, or not much feedback received and that makes people wonder if anyone is out there paying attention.

When I post a new tutorial or some little mod, which I only do sporodically right now because of personal obligations, I hope that someone will read it and that it will help them, either by answering their question or inspiring them to release their own mod or tutorial.

I quietly read the board for about 10 years before I ever posted anything. I read tutorials by Idolninja and Caboose and Spadita, and all the other people that I considered modding legends and I used to think that there was nothing that I could contribute.

Two things changed my mind.

1. SeaBound Saint came along and started a prolific modding career which helped bring on a ressurgence.

2. There weren't very many SR2 tutorials at that point and I wanted people to be able to find information easier than I was able to.

Along the way I realized that maybe I could contribute something useful. One of my favorite contributions is the easy races mod.

For anyone out there wondering what is left to do the answer is plenty. More tutorials can be written

Examples:
1. How does the time cycle effect the weather?

2. What are the directions for reaching the Cabbit?

3. How to edit cutscenes (like Flippy and MrSaintsGodzilla21)

4. A tutorial on editing SR2 lua files.

5. A tutorial on the mapper tool and its texture
editing feature.

You're also more than welcome to write tutorials on any subject that I have previously written. I firmly believe that the more information that is available the better.

More mods can be created.

Examples:
1. More outfits created

2. More vehicles customized

3. Safe houses moved ( for instance move the Yacht save point to the Brotherhood hideout. A save point is badly needed in that area.)

4. Properties bought such as the observatory or the Pirate Ship

5. Rewards can be changed. Like the food and liquor discount that is useless after the robberies are completed.

When you ask questions or suggest mods that is helpful as well. Your suggestions and questions can be a wonderful source of ideas.

One more thing: There are a lot of times when attempting to mod that you will run into a situation where the desired mod can't be implemented because of information being hardcoded in the exe.

While this seems like a stumbling block it will only be one until the person comes along with enough knowledge to create the proper tools.
They will eventually either be released or created.

Before I close I want to say a quick "Thank You" to all the programmers, modders, gamers, fans, and even a few of the haters. We all exist in this little community and as long as we or others do, then Saints Row modding can't truly die.

Those are just my thoughts on the matter, thank you for allowing me to share them.
 
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I think that's the wrong way to look at it.
A lot of mods happen because players that really liked a game they were playing and think it could be better, regardless of the game's age or current popularity.
SR2 had lots of wonderful mods being made the first few years it came out, and that's true for a lot of games. Whether the game was made to be moddable is a big factor as well - Bethesda-made engines don't have the best games, but people found it easy enough to make the changes they want, big and small. In contrast, while SR3 Remastered remains one of my favourite PC versions, it was coded to be optimized and ported to many consoles instead of focusing on PC moddability (they took a trade-off).

I'm an optimist, and so I prefer to think of modding not as a scene, but rather focus on each mod release. They are often made by one person, hoping that it improves experience of other players that like the same mod as well. Each one getting made is a miracle, since that person spent time they'll never get back only to publish the content for free. That's why I atleast react to posts even if I don't play the game anymore. It is just a matter until the next person publishes their own mod. (If not, look at some old games getting romhaccs even today - Twisted Metal 4, Front Mission 3 ...)

Personally, the biggest shoutouts go to modding sites themselves, since that's how most of them get spread in the first place. Marvel Ultimate Alliance is still a very fun game to mod and I don't think that would be the case if muamods didn't exist. Speaking of which, hey thank you to MrFreeman for paying for hosting so all of my silly mods have a place to live! I'm thankful for the entire community, but really they're the one paying rent so that makes the entire contribution that much more special 💜
 
Is Saints Row modding dying?
No. Only if we let it. And I don't think any of us want that.
As i see modding dying. Old mod makers go away. New mod makers not appeared.
I rocked up here after the glory days of SRM (Always wanted to mod, just didn't have the means). Just because I wasn't there for the golden age doesn't mean I'm any less motivated to put my best work forward. In fact, before joining this forum, I never shared any of my creative endeavours with anyone. But this place has given me confidence in my own creations which carries over into other areas of my life.

Mod projects can take a while. During that time, the forums can get quiet. Don't be fooled into thinking nothing's happening.
No one fixing great mods.
I try not to release anything half-hearted. Any issues with my mods are investigated and fixed in an update, if possible.
I've also done my part to fix various issues with GotR.

So many times when a mod or tutorial or even a question is posted there is either no, or not much feedback received and that makes people wonder if anyone is out there paying attention.
Often it's just because no one knows the answer to the question. It's still worth asking though, because it prompts others to try to find a solution.
I quietly read the board for about 10 years before I ever posted anything. I read tutorials by Idolninja and Caboose and Spadita, and all the other people that I considered modding legends and I used to think that there was nothing that I could contribute.

Two things changed my mind.

1. SeaBound Saint came along and started a prolific modding career which helped bring on a ressurgence.

2. There weren't very many SR2 tutorials at that point and I wanted people to be able to find information easier than I was able to.
❤️
You're also more than welcome to write tutorials on any subject that I have previously written. I firmly believe that the more information that is available the better.
Some modding communities (from what I've seen) can often feel closed off due to lack of tutorials and information. Thanks to you, we're getting tutorials for just about everything, so newcomers can jump straight into the Saints Row modding goodness!
1. How does the time cycle effect the weather?
I've always thought it's strange that speeding up time with Sandbox++ causes Thunderstorms...
3. How to edit cutscenes (like Flippy and MrSaintsGodzilla21)
I could start typing something up on what I've learned. I've already written a "Behind The Scenes" for Cutscene Patch v1.3.

I'm an optimist, and so I prefer to think of modding not as a scene, but rather focus on each mod release. They are often made by one person, hoping that it improves experience of other players that like the same mod as well. Each one getting made is a miracle, since that person spent time they'll never get back only to publish the content for free. That's why I atleast react to posts even if I don't play the game anymore.
Reactions from Yourself, @Spadita , and others were so encouraging when I first started posting mods here. Thank you!
Personally, the biggest shoutouts go to modding sites themselves, since that's how most of them get spread in the first place. Marvel Ultimate Alliance is still a very fun game to mod and I don't think that would be the case if muamods didn't exist. Speaking of which, hey thank you to MrFreeman for paying for hosting so all of my silly mods have a place to live! I'm thankful for the entire community, but really they're the one paying rent so that makes the entire contribution that much more special 💜
I second this! It's been a little over a year since all the drama went down. Thanks @MegaFreeman for keeping the lights on!
 
If importing and exporting .Meshe`s was possible, I think modding SR2 would be more Fun and give Modder`s some enhanced creativity potential. as of now, we are only able to manipulate texture`s and XTBL files, not that it doesn't make modding the game fun, It just limited because we don't have certain tools for that type of manipulation yet. SR2 is the best bang for your buck when it comes to modding and creativity, as other SR games have limitations far worse than SR2.
 
I firmly believe that someone will eventually create the tools or scripts needed for mesh modding, in fact I think Dropoff has already made some progress in that department. As I recall his Shrek Player model was a mesh manipulation.

It's also very gratifing to see tools like the map editor, which in the right hands will be able to do amazing things.

Tools like the npc and vehicle crunchers, as well as the texture editor, etc... were, at one time, just wishful thinking.

It may take a while but I believe we will eventually get all the tools needed.
 
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