Looking Through The Fuzz Activity

This is a companion to my piece on FUZZ_Crimes modding tutorial.

Let's take a look at level 1 of the Project's instance of the activity
Code:
<Level>
                <Cash_Award>100</Cash_Award>
                <Props_Award>5000</Props_Award>
                <Time_Limit>3</Time_Limit>
                <Index>1</Index>
                <Spawn_Dist_Min>200</Spawn_Dist_Min>
                <Spawn_Dist_Max>300</Spawn_Dist_Max>
                <Crime_Levels>
                    <Crime_Level>
                        <Level>1</Level>
                        <Num_Crimes>3</Num_Crimes>
                        </Crime_Level>
                    </Crime_Levels>
                <Player_Weapons>
                    <Player_Weapon>
                        <Weapon>nightstick</Weapon>
                        <Rounds>-1</Rounds>
                        </Player_Weapon>
                    </Player_Weapons>
                <Perp_Weapons>
                    <Perp_Weapon>
                        <Chance>0.7</Chance>
                        </Perp_Weapon>
                    <Perp_Weapon>
                        <Weapon>baseball_bat</Weapon>
                        <Chance>0.3</Chance>
                        </Perp_Weapon>
                    </Perp_Weapons>
                <Vehicle_Exit_Health>0.75</Vehicle_Exit_Health>
                <Health_Multiplier>1.0</Health_Multiplier>
                <Max_Officers>1</Max_Officers>
                <Co-op>
                    <Time_Limit>3.0</Time_Limit>
                    <Vehicle_Exit_Health>0.25</Vehicle_Exit_Health>
                    <Health_Multiplier>1.0</Health_Multiplier>
                    <Vehicle_Impact_Damage_Multiplier>1.0</Vehicle_Impact_Damage_Multiplier>
                    </Co-op>
                <Police_Weapons>
                    <Police_Weapon>
                        <Weapon>nightstick</Weapon>
                        <Chance>0.9</Chance>
                        </Police_Weapon>
                    <Police_Weapon>
                        <Weapon>stun_gun</Weapon>
                        <Chance>0.1</Chance>
                        </Police_Weapon>
                    </Police_Weapons>
                <LevelStartDistrict>Projects</LevelStartDistrict>
                <Vehicle_Impact_Damage_Multiplier>1.0</Vehicle_Impact_Damage_Multiplier>
                <Max_Complications>1</Max_Complications>
                <Complication_Multiplier>1.1</Complication_Multiplier>
                <Min_Complications>1</Min_Complications>
                <Bonus_Complications>
                    <Bonus_Complication>
                        <Chance>0.2</Chance>
                        <Weapon>sledgehammer</Weapon>
                        <Ammo>-1</Ammo>
                        <Cameraman_Persona_Situation>fuzz - use weapon sledgehammer</Cameraman_Persona_Situation>
                        </Bonus_Complication>
                    <Bonus_Complication>
                        <Chance>0.2</Chance>
                        <Weapon>tire_iron</Weapon>
                        <Ammo>-1</Ammo>
                        <Cameraman_Persona_Situation>fuzz - use weapon tire iron</Cameraman_Persona_Situation>
                        </Bonus_Complication>
                    <Bonus_Complication>
                        <Chance>0.2</Chance>
                        <Weapon>baseball_bat</Weapon>
                        <Ammo>-1</Ammo>
                        <Cameraman_Persona_Situation>fuzz - use weapon bat</Cameraman_Persona_Situation>
                        </Bonus_Complication>
                    </Bonus_Complications>
                </Level>

There are a few settings that can be modded here to change your game up. Besides the cash and props amounts
you can change the time limit which is in minutes (so changing it to 60 would give you an hour to play )

<Time_Limit>3</Time_Limit>

The number of crimes can be changed.

<Num_Crimes>3</Num_Crimes>

The player weapons can be changed. When I tested it out I used a pimp slap. The '-1' denotes infinite ammo.

Changed Weapon
Code:
<Player_Weapons>
                    <Player_Weapon>
                        <Weapon>pimp_slap</Weapon>
                        <Rounds>-1</Rounds>
                        </Player_Weapon>
                    </Player_Weapons>

You can add weapons to the player's asenal, assuming tht it is not full.
Code:
<Player_Weapons>
                    <Player_Weapon>
                        <Weapon>nightstick</Weapon>
                        <Rounds>-1</Rounds>
                        </Player_Weapon>
                   <Player_Weapon>
                        <Weapon>tec9</Weapon>
                        <Rounds>-1</Rounds>
                        </Player_Weapon>
                    </Player_Weapons>

You can change the criminal chance of carrying a weapon, as well as what that weapon is:
Code:
<Perp_Weapons>
                    <Perp_Weapon>
                        <Chance>0.7</Chance>
                        </Perp_Weapon>
                    <Perp_Weapon>
                        <Weapon>baseball_bat</Weapon>
                        <Chance>0.3</Chance>
                        </Perp_Weapon>
                    </Perp_Weapons>

You can change the cop weapons in the same manner
Code:
<Police_Weapons>
                    <Police_Weapon>
                        <Weapon>nightstick</Weapon>
                        <Chance>0.9</Chance>
                        </Police_Weapon>
                    <Police_Weapon>
                        <Weapon>stun_gun</Weapon>
                        <Chance>0.1</Chance>
                        </Police_Weapon>
                    </Police_Weapons>

NOTE: I do not recommend changing the <Chance>0.1</Chance> line to 0. It has beeen my experience that it can cause
unintended issues when you do.

The complications are the part where the cameraman gives you a special weapon to use for that "arrest" and the persona
situation is the cameraman's dialog while giving you that weapon.
Code:
<Max_Complications>1</Max_Complications>
                <Complication_Multiplier>1.1</Complication_Multiplier>
                <Min_Complications>1</Min_Complications>
                <Bonus_Complications>
                    <Bonus_Complication>
                        <Chance>0.2</Chance>
                        <Weapon>sledgehammer</Weapon>
                        <Ammo>-1</Ammo>
                        <Cameraman_Persona_Situation>fuzz - use weapon sledgehammer</Cameraman_Persona_Situation>
                        </Bonus_Complication>
                    <Bonus_Complication>
                        <Chance>0.2</Chance>
                        <Weapon>tire_iron</Weapon>
                        <Ammo>-1</Ammo>
                        <Cameraman_Persona_Situation>fuzz - use weapon tire iron</Cameraman_Persona_Situation>
                        </Bonus_Complication>
                    <Bonus_Complication>
                        <Chance>0.2</Chance>
                        <Weapon>baseball_bat</Weapon>
                        <Ammo>-1</Ammo>
                        <Cameraman_Persona_Situation>fuzz - use weapon bat</Cameraman_Persona_Situation>
                        </Bonus_Complication>
                    </Bonus_Complications>

Note: If there is only one crime in a level it will have a complication. So setting up level 1
to have 1 crime and giving yourself a Katana won't work.Instead of the katana you will spawn the complication weapon.
You have to have at least two crimes and then make sure that the complications are set to one.

Modding,these settings then combining them with a customized FUZZ_Crimes.xtbl has the potential to create
some very challenging gameplay.

Have Fun!
 
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