[Ended] M2M Beta Testing

Beta testing ended.
OPEN BETA TESTING for the next update to the Made 2 Measure Clothing Patch:
If you're interested in helping to fix the various save corruption/crashing issues prevalent in Made 2 Measure v1.0, keep an eye on this thread. I will be uploading updated development versions of the mod here to test with the SRM community to hopefully avoid any game breaking bugs with future versions.

If you choose to participate in testing these files, be aware that they may corrupt your save. Always test files in a duplicate back-up save.

Providing Feedback:

When you provide feedback, please specify which version of the game you're running:
Steam / Steam(LAA) / GOG
Vanilla / GotR / GotR+SuperUI

Please also list any other relevant mods which you think may be causing conflict with M2M.

This post will be consistently updated until M2M is fit for a v2.0 release.


IDENTIFIED ISSUES:
Key:
White = Yet to investigate.
Blue = Under investigation.
Green = Fixed.


Save Corruption when using M2M with existing saves.
Causes:
- Unknown.​
Solutions:
- I need Beta Testers to intentionally try to corrupt a duplicate of an existing save file in various ways using M2M features, and report back to this thread with what caused the corruption. (I cannot do this on my own, since different issues can happen for different players.)​

Save Corruption when applying too many items.
Causes:

- 62 Slots can be worn at once before corrupting a save when saved. 62 Slots are used in GotR. M2M adds 26 Slots, for a total of 88 useable Slots.​
Solutions:
- Remove all Slots added by M2M, thus removing compatibility improvements. (This is no small task.)​
- Warn users not to save while wearing more than 59 Items at one time, and to always keep a backup of their save. (The 2 "privacy bar" Slots and "eyes" Slot are permanently applied in M2M.)​

Crashing when loading into an existing save.
Causes:

- The character in that save is loaded wearing an item which has been removed with M2M.​
- The character in that save is loaded wearing an item which uses colors which can no longer be used with that item in M2M.​
Solutions:
- Potential Fix 1: Swap item IDs between "human eyes" and "Contact Lenses". (see attached test files)​

"Sticky" items.
Causes:

- Properties assigned to unused Slots.​
Solutions:
- Possibly reorganizing which Slots are used for "Sticky" items. (Properties of Slots cannot be changed.)​

Belts and Buckles sometimes render incorrectly when worn together, possibly followed by a crash.
Causes:

- It seems to be to do with the materials they use. Belts which use "Colored" Variants tend to work best with Buckles which use "Metal" Variants (and vice versa). The game gets confused when having to load the same material for both a Belt and a Buckle at the same time, since they both use Belt meshes. (Belt meshes in the "Belt" Category hide the Buckle part. Belt meshes in the "Buckles" Category hide the Belt part.)​
Solutions:
- Unknown.​

Green default color for "Base Hair", "5 O'Clock Shadow" and Eyelashes items (only affects some players).
Causes:

- customization_items.xtbl cannot set Hair Colors as Default Colors. Instead, I had to use Tattoo Black (R:0 G:0 B:0). During testing for v1.0, it was discovered the lack of RGB color information messed with the game's rendering of those items, but only for some players. Changing the Default Colors to Tattoo Faded Black (R:64 G:64 B:64) fixed this, but now for other players, the default color appears Green in-game.​
Solutions:
- Unknown.​


CURRENT FEEDBACK TOPICS:
- Has the ID swap for the Eyes items worked for you?
- What do you value most from M2M v1.0, and what could you sacrifice?

Current Test Files: If you download these files, please provide feedback, or I'll have to consider closing the Beta. I can't fix the mod if I don't know what's wrong.

No files available.
 
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I had a crashing problem as well, but it was because of the way the rings were changed. Once I went through and changed my custom outfits (made via the customization_outfits.xtbl) it stopped happening. Then the only real problem I had was pieces of clothing staying behind when I changed outfits which I think you mentioned in the readme.

I haven't seen a list of removed items anywhere. I apologize if I just missed seeing it, but anyway it might help people to have a list of removed items, so they know ahead of time if one of their outfits will cause a crash.

On a side note thank you for the EMT fix.
 
I'm also having a similar issue. when I boot up the game with your mod, it instantly crashed. could be due to me using other mods along side yours. I uninstalled all my other mods and that seemed to fix the issue. the issue only arises when you play this mod with other mods. Also thankyou for making this amazing mod. I had already done some cool and creative stuff the other day
 
In my opinion if all else fails with the eyes then change it back to the way it was in gotr like you said, it's not the end of the world I mean when starting a new game you can't add tattoos anyways so going out your way to buy eyes isn't a big deal and also it crashing when wearing to much items, if you can't fix that then people understand that sr2 pc port by default runs of out of memory anyways so we just have to pick and choose what's really important. Anyways like everybody else has been saying don't be sorry and be proud, this mod is a dream come true to people who like character creation and customization:)
 
I had a crashing problem as well, but it was because of the way the rings were changed. Once I went through and changed my custom outfits (made via the customization_outfits.xtbl) it stopped happening. Then the only real problem I had was pieces of clothing staying behind when I changed outfits which I think you mentioned in the readme.
Yeah, all of the old Rings were removed. The new Rings are entirely new items
The sticky items issue is due to the Slots themselves. They were unused, and so may not have been finished to the standard of Slots used in the final game. For example; The Rings on the Index and Ring fingers are fine, but all the other fingers which couldn't be used before are sticky. (There's a sentence...)
I haven't seen a list of removed items anywhere. I apologize if I just missed seeing it, but anyway it might help people to have a list of removed items, so they know ahead of time if one of their outfits will cause a crash.
The list of removed items is at the beginning of the changelog.
On a side note thank you for the EMT fix.
I wanted to add some Outfits which could potentially be applied when starting Activities/Diversions (as per your guide). I'm hoping there's a way to apply the EMT Outfit when starting the Ambulance Diversion. I also wanted to modify Fuzz so you play as a Bike Cop. But that's all a way off yet.

I'm also having a similar issue. when I boot up the game with your mod, it instantly crashed. could be due to me using other mods along side yours. I uninstalled all my other mods and that seemed to fix the issue. the issue only arises when you play this mod with other mods. Also thankyou for making this amazing mod. I had already done some cool and creative stuff the other day
Any idea which mod M2M was incompatible with?

In my opinion if all else fails with the eyes then change it back to the way it was in gotr like you said, it's not the end of the world I mean when starting a new game you can't add tattoos anyways so going out your way to buy eyes isn't a big deal
The first issue I want to tackle here is the Eyes, just so I know how to deal with them moving forward (as it were). Player Creation isn't like a Store. It seems to have a list somewhere of specific items which can be used there. For example; You can't move Head Hair into any Facial Hair Category, even if you modify the Facial Hair memory allocations to match Head Hair. The Eyes also have to be the "human eyes" item. The Teeth have to be the "human teeth" item, etc..
also it crashing when wearing to much items, if you can't fix that then people understand that sr2 pc port by default runs of out of memory anyways so we just have to pick and choose what's really important.
I'm sure people understand SR2 on PC isn't perfect, but it is still far too easy to unwittingly corrupt a save using M2M. This mod has a total of 75 Clothing, Jewelry and Tattoo Slots. The game crashes when 66 are worn. The save corrupts when saved while 59 are worn. (This is just from brief testing. These numbers might be inaccurate.) I can't have a mod released that corrupts saves that easily, and I can't ask people to keep track of how many items they're wearing at all times (especially with the sticky Modifier items, which are invisible). So some Slots are going to have to be removed, and some items are going to have to be merged into the same Categories as one another.
 
I have updated Post #1 of this thread. I will continue to keep that Post updated until M2M is fit for a v2.0 release.

The first BETA version (v1.0.2) features only one minor change. I have swapped the Item ID numbers between "human eyes" and "Contact Lenses". The Items should both still exist in-game.

In my experience, I loaded into my save with no Eyes applied at all. By going to the Plastic Surgeon and applying a Preset, I could restore them to my character. Please let me know how this works out in your games, and if there are any other methods of restoring the Eyes to your character without having to "default" your character.

Since no one's actually interested in helping me with this, I'm just going to reupload the mod. Bugs and all. I have other things to be getting on with. There's no reasonable fix for these issues within M2M itself. I would have to undo about a third of the mod's development (M2M took six months to build). So I can only hope some modding wizards come up with something to expand memory for save files.
 
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I would have to undo about a third of the mod's development (M2M took six months to build). So I can only hope some modding wizards come up with something to expand memory for save files.
I'm too busy with other projects else I would help test, but a word of advise. It doesn't have to be perfect. Nothing with saints row modding ever is. That became the community standard years ago (mostly because everybody goes in blind not knowing all the limits and roadblocks, even tho I basically preach on said roadblocks the com ignores the advise. Every single file in the game has a limit on what can be done. You can't have too many groups active at once, can't have too many manually placed vehicles, too many parking spots, too many cts includes, too many lua includes, too many weapons, too many items in items 3d, too many preloads etc etc etc). None of my mods i've created weren't without quirks and issues. So don't beat yourself up over it. But my advise, when you are ready and if you ever decide to. I would advise re-visiting this in the future and making a more stable dummied/watered down version (like as a separate download and what not in the OG post), even if that means undoing most of the work in play. Trust me I get it, it sucks and is not something you would want to do. I've had my fair share of projects I spent "YEARS" on that ended up being a flop or I had to cancel them outright, and or undo most of my work to make it more stable. Regardless your work is good, so don't ever second guess yourself or anything like that
 
Thanks for the encouragement, Caboose! I'm doing my best to move on from this now and get on with making guides on what I've learned from the project. I do have plenty of backups from right back when this project started, so one day I might go back and see if I can rebuild from one of those backup points, like you say.
I will say this, M2M did teach me and a few others a few things tho. Using wearable options and what not as a separate clothing selector or random mesh per say. It was actually a really cool way to "abuse" that system to do more. So props for that haha!
 
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