Beta testing ended.
OPEN BETA TESTING for the next update to the Made 2 Measure Clothing Patch:
If you're interested in helping to fix the various save corruption/crashing issues prevalent in Made 2 Measure v1.0, keep an eye on this thread. I will be uploading updated development versions of the mod here to test with the SRM community to hopefully avoid any game breaking bugs with future versions.
If you choose to participate in testing these files, be aware that they may corrupt your save. Always test files in a duplicate back-up save.
Providing Feedback:
When you provide feedback, please specify which version of the game you're running:
Please also list any other relevant mods which you think may be causing conflict with M2M.
This post will be consistently updated until M2M is fit for a v2.0 release.
IDENTIFIED ISSUES:
Key:
White = Yet to investigate.
Blue = Under investigation.
Green = Fixed.
Save Corruption when using M2M with existing saves.
Causes:
Save Corruption when applying too many items.
Causes:
Crashing when loading into an existing save.
Causes:
"Sticky" items.
Causes:
Belts and Buckles sometimes render incorrectly when worn together, possibly followed by a crash.
Causes:
Green default color for "Base Hair", "5 O'Clock Shadow" and Eyelashes items (only affects some players).
Causes:
CURRENT FEEDBACK TOPICS:
- Has the ID swap for the Eyes items worked for you?
- What do you value most from M2M v1.0, and what could you sacrifice?
Current Test Files: If you download these files, please provide feedback, or I'll have to consider closing the Beta. I can't fix the mod if I don't know what's wrong.
No files available.
If you're interested in helping to fix the various save corruption/crashing issues prevalent in Made 2 Measure v1.0, keep an eye on this thread. I will be uploading updated development versions of the mod here to test with the SRM community to hopefully avoid any game breaking bugs with future versions.
If you choose to participate in testing these files, be aware that they may corrupt your save. Always test files in a duplicate back-up save.
Providing Feedback:
When you provide feedback, please specify which version of the game you're running:
Steam / Steam(LAA) / GOG
Vanilla / GotR / GotR+SuperUI
Please also list any other relevant mods which you think may be causing conflict with M2M.
This post will be consistently updated until M2M is fit for a v2.0 release.
IDENTIFIED ISSUES:
Key:
White = Yet to investigate.
Blue = Under investigation.
Green = Fixed.
Save Corruption when using M2M with existing saves.
Causes:
- Unknown.
Solutions:- I need Beta Testers to intentionally try to corrupt a duplicate of an existing save file in various ways using M2M features, and report back to this thread with what caused the corruption. (I cannot do this on my own, since different issues can happen for different players.)
Save Corruption when applying too many items.
Causes:
- 62 Slots can be worn at once before corrupting a save when saved. 62 Slots are used in GotR. M2M adds 26 Slots, for a total of 88 useable Slots.
Solutions:- Remove all Slots added by M2M, thus removing compatibility improvements. (This is no small task.)
- Warn users not to save while wearing more than 59 Items at one time, and to always keep a backup of their save. (The 2 "privacy bar" Slots and "eyes" Slot are permanently applied in M2M.)
Crashing when loading into an existing save.
Causes:
- The character in that save is loaded wearing an item which has been removed with M2M.
- The character in that save is loaded wearing an item which uses colors which can no longer be used with that item in M2M.
Solutions:- Potential Fix 1: Swap item IDs between "human eyes" and "Contact Lenses". (see attached test files)
"Sticky" items.
Causes:
- Properties assigned to unused Slots.
Solutions:- Possibly reorganizing which Slots are used for "Sticky" items. (Properties of Slots cannot be changed.)
Belts and Buckles sometimes render incorrectly when worn together, possibly followed by a crash.
Causes:
- It seems to be to do with the materials they use. Belts which use "Colored" Variants tend to work best with Buckles which use "Metal" Variants (and vice versa). The game gets confused when having to load the same material for both a Belt and a Buckle at the same time, since they both use Belt meshes. (Belt meshes in the "Belt" Category hide the Buckle part. Belt meshes in the "Buckles" Category hide the Belt part.)
Solutions:- Unknown.
Green default color for "Base Hair", "5 O'Clock Shadow" and Eyelashes items (only affects some players).
Causes:
- customization_items.xtbl cannot set Hair Colors as Default Colors. Instead, I had to use Tattoo Black (R:0 G:0 B:0). During testing for v1.0, it was discovered the lack of RGB color information messed with the game's rendering of those items, but only for some players. Changing the Default Colors to Tattoo Faded Black (R:64 G:64 B:64) fixed this, but now for other players, the default color appears Green in-game.
Solutions:- Unknown.
CURRENT FEEDBACK TOPICS:
- Has the ID swap for the Eyes items worked for you?
- What do you value most from M2M v1.0, and what could you sacrifice?
Current Test Files: If you download these files, please provide feedback, or I'll have to consider closing the Beta. I can't fix the mod if I don't know what's wrong.
No files available.
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