I don't know whether my request is feasible or simply impossible.
When using Melee Sprint Attacks, when the attack animation is finished, my character is immobilized for some split-second, i.e. I cannot make my character do anything. No movement possible whatsoever.
Once the immobility ends, I can start walking, running, gunning, re-engaging another enemy or finishing off the one I had crippled earlier.
However, since my enemies do not suffer from any form of ephemeral immobility, they continue to pepper my character with a barrage of gunfire and explosives. Thus making my character sustain far more damage then I would like to, before I can return fire or retaliate in some other fatal fashion.
Is this simply tied to the completion of the animation (which seems to imply it is impossible to rectify) or is it some form of a script that is attached to the animation? Which enables that split-second of immobility at the end of the animation, for whatever -to me- obscure reasons?
When using Melee Sprint Attacks, when the attack animation is finished, my character is immobilized for some split-second, i.e. I cannot make my character do anything. No movement possible whatsoever.
Once the immobility ends, I can start walking, running, gunning, re-engaging another enemy or finishing off the one I had crippled earlier.
However, since my enemies do not suffer from any form of ephemeral immobility, they continue to pepper my character with a barrage of gunfire and explosives. Thus making my character sustain far more damage then I would like to, before I can return fire or retaliate in some other fatal fashion.
Is this simply tied to the completion of the animation (which seems to imply it is impossible to rectify) or is it some form of a script that is attached to the animation? Which enables that split-second of immobility at the end of the animation, for whatever -to me- obscure reasons?