I've created a SR3 model importer for 3ds max 2010, 2011, 2012 and 2013 (x86 and x64 versions). It currently supports ccmesh_pc and rig_pc.
It does very little validation when importing, so it may crash (e.g. when using a rig with too few bones). If you are sure you did everything right and it crashes/produces unexpected results anyways, post the name of the file you tried to import and what happened. Certain mesh configurations are unhandled (more than one vertex stream, no vertex streams at all, a certain flag).
Requires the VC2012 CRT (http://www.microsoft.com/en-us/download/details.aspx?id=30679).
While I compiled this for various versions of Max, I only tested the 2012 x64 built, so post results of the other versions.
Attached files contain the x86 and x64 builds for each version and the source for it.
Update 1:
Refactored importing code to correctly support multiple vertex streams per mesh and added basic car import support (all the car parts will be at origin instead of their correct initial positions).
It does very little validation when importing, so it may crash (e.g. when using a rig with too few bones). If you are sure you did everything right and it crashes/produces unexpected results anyways, post the name of the file you tried to import and what happened. Certain mesh configurations are unhandled (more than one vertex stream, no vertex streams at all, a certain flag).
Requires the VC2012 CRT (http://www.microsoft.com/en-us/download/details.aspx?id=30679).
While I compiled this for various versions of Max, I only tested the 2012 x64 built, so post results of the other versions.
Attached files contain the x86 and x64 builds for each version and the source for it.
Update 1:
Refactored importing code to correctly support multiple vertex streams per mesh and added basic car import support (all the car parts will be at origin instead of their correct initial positions).
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