hello everyone,
does anyone know where (in what file/group of files) game stores the data for missions' rewards & unlockables?
for example, for a completing m03 mission ("We're Going to Need Guns") player receives the following rewards: 4,000 cash, 1,000 respect, Shaundi's crib, drone weapon, saintsbook & upgrades, homie slot 1
- where exactly I can modify those rewards?
can anyone help me with that information? thank you very much
does anyone know where (in what file/group of files) game stores the data for missions' rewards & unlockables?
for example, for a completing m03 mission ("We're Going to Need Guns") player receives the following rewards: 4,000 cash, 1,000 respect, Shaundi's crib, drone weapon, saintsbook & upgrades, homie slot 1
- where exactly I can modify those rewards?
- I did check "unlockables.xtbl" - but it stores frontend information only, with no indication where exactly those unlocks should happen;
- "respect_levels.xtbl" has unlocks only related to the player's respect level;
- lua files inside "m01.str2_pc - m24.str2_pc" and "m01_modal.str2_pc - m24_modal.str2_pc" have no needed information too, but some of them have "mission_set_excluded_reward('nlockables.name')" function;
- I have searched through the all xtbl and lua files with queries like "reward", "unlock" or "unlockable" - nothing useful have been found;
- some activities-related lua scripts & xtbl tables indeed have needed information, but can't find the same for the missions;
can anyone help me with that information? thank you very much