Mod Help

I was wondering if it's possible to get workshop mods to work on the pre_mod_test beta version on Steam. I've tried putting them in the mods\ folder to no avail; I've also put them in the base game folder, to no avail. Is it just not possible, am I doing something wrong, is there a version mismatch?

Mods that consist of files like *.xtbl, *.str2_pc, *.asm_pc all work when placed in the base game directory. I just cannot get any mods that are *vpp_pc files to work, no matter where I put them, as stated above.

I'm one of the people unfortunate enough that I simply cannot run the workshop patch version of the game. I've tried every piece of crashfix I can find. Threaded optimization off, changing a key setting in regedit, compatibility mode, borderless window mode, etc. etc. Sometimes I can get a halfway decent amount of playtime out of it, most often it just crashes frequently and in such a manner as to prevent me from many any actual progress in the game.
 
I was wondering if it's possible to get workshop mods to work on the pre_mod_test beta version on Steam. I've tried putting them in the mods\ folder to no avail; I've also put them in the base game folder, to no avail. Is it just not possible, am I doing something wrong, is there a version mismatch?
Workshop patch added an ability to download/upload workshop mods (that's why it's called "workshop patch").
Workshop mods won't work on pre-workshop version of the game
 
The vpp_pc files are specifically made to work with the workshop patch and aren't supported by the pre-workshop build. You'd have to unpack the vpp_pc files with the SRIV tools to get their loose files and even then I think you can't just put them in the game directory because, as far as I know, the xtbl files from workshop mods aren't full files but just the parts that are edited, so you'd have to merge these parts with the vanilla files yourself.
 
Figured as much. Love the games, really not happy with the fact that the workshop patch was left the unstable buggy mess it was, and that the answer to the problem wasn't to fix it but rather to lock players out of the patch's functionality entirely.
 
Wasn't Volition's choice to leave it unfinished. When AoM flopped and a lot of devs got laid off, some of them were the ones creating the mod tools.
 
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