Modding question: DDS texture size limitation?

Hi, I have a question/concern regarding texture modding on SR4.

I've done the basic homework and searched through the forum trying to find an answer but couldn't find one so I decided I'd ask.

I was considering working on Hires texturing on costume/clothes on SR4 and decided to see how things worked on SR4. I've done hires texture creation on other games and having 3D background and experience in working in the game development, so I'm familiar with the DDS files and all.

Problem I encountered was that when I repack a texture that is 2048x2048 (diffuse map) the mod would refuse to work. (It would loop at the loading screen after "Continue" at the start screen.) I have tested different DXT format and found out that for whatever reason the texture size seemed to be the problem.

Since my intention is to make hires texture (not customizing textures), if the game engine have some kind of size limitation (whether it's the texture or file size) I might have to give it up.

While I had success with texture resizing of 512x512 --> 1024x1024, It doesn't seem to like 1024x1024 --> 2048x2048.

Would someone enlighten me with a possible hint or a solution?

BTW: Once again, I have followed the basic tutorial and familiarized with whole texture modding process and spend entire day and half testing what works and don't...
 
In most cases you can't just increase texture sizes, because there're memory limitations. Your mod is likely to work with the new official modding patch, which removes many of the present limitations though.
 
In most cases you can't just increase texture sizes, because there're memory limitations. Your mod is likely to work with the new official modding patch, which removes many of the present limitations though.
Thanks and yeah that's what I thought. I'll give a try with the modding patch and see if it loads up.
 
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