I've tried all I can come up with. I have spent hours tweaking various tables
and poking around here and there. Mostly the same xtble that controls
the extra homey I managed to stuff in the Bulldog.
Adding sections for the tank (challenger in this case and the proper one (pretty sure it was)
the section under
<Name>Tank NatGrd</Name>
<Seat_Info>
<Element>
Tried introducing different sorts of interaction points, adding passenger entries, adjusting
'ride animiation ' for passengers, all sorts of things.
So far, no dice convincing any other homey in the crew besides the single 50 cal gunner
to jump in.
In fact, all I managed to do was screw up the driver (player) animation when entering the
tank (insta teleport instead of crawling up and diving in the hatch).
Open to ideas now. Goal is just to be able to have the full crew along in case of a bail
while out on a picnic run.
And not to have to bother with that stupid cell phone.
Besides, whoever heard of a tank crew of 2 ? It just isnt' natural.
The bugger is, I dont' see a obvious reason, xtble wise, that say for example the Bear APC
can lug around 3 homies. Is this perhaps a issue with hard code in the game ? I'm thinking maiybe so and my luck with the Bulldog was just a fluke.
and poking around here and there. Mostly the same xtble that controls
the extra homey I managed to stuff in the Bulldog.
Adding sections for the tank (challenger in this case and the proper one (pretty sure it was)
the section under
<Name>Tank NatGrd</Name>
<Seat_Info>
<Element>
Tried introducing different sorts of interaction points, adding passenger entries, adjusting
'ride animiation ' for passengers, all sorts of things.
So far, no dice convincing any other homey in the crew besides the single 50 cal gunner
to jump in.
In fact, all I managed to do was screw up the driver (player) animation when entering the
tank (insta teleport instead of crawling up and diving in the hatch).
Open to ideas now. Goal is just to be able to have the full crew along in case of a bail
while out on a picnic run.
And not to have to bother with that stupid cell phone.
Besides, whoever heard of a tank crew of 2 ? It just isnt' natural.
The bugger is, I dont' see a obvious reason, xtble wise, that say for example the Bear APC
can lug around 3 homies. Is this perhaps a issue with hard code in the game ? I'm thinking maiybe so and my luck with the Bulldog was just a fluke.