Hi, I was wondering if someone managed to understand why using the following command to morph into a npc in the sr3_city lua file for Sandbox+ makes the game crash for most of the npcs?
I know this command has been designed as a way to check the integrity of an npc in-game and nothing else but what I don't get is why does it only work with some npcs?
At first my assumption was it was only related to the sim_pc file present for most of the characters and responsible for the clothes being animated in-game. But now I'm just wondering if the game crashes only because some rigs aren't compatible with the morphing?
Unless it's a camera-related issue? I'm pretty sure several times I glimpsed the morphing beginning to take place just before the game crashes.
I would really appreciate it if you could shed some light on this mystery
Code:
player_change_preset(LOCAL_PLAYER, "npc_name")
I know this command has been designed as a way to check the integrity of an npc in-game and nothing else but what I don't get is why does it only work with some npcs?
At first my assumption was it was only related to the sim_pc file present for most of the characters and responsible for the clothes being animated in-game. But now I'm just wondering if the game crashes only because some rigs aren't compatible with the morphing?
Unless it's a camera-related issue? I'm pretty sure several times I glimpsed the morphing beginning to take place just before the game crashes.
I would really appreciate it if you could shed some light on this mystery