Motor Madness

Are you interested in a vehicle mod that makes most vehicles much funner to drive?


  • Total voters
    3
Anyone still interested?

I was hacked. I retain my identity. That should be enough to quiet the subject of whatever happened that I didn't get to see.

Like, comment or follow.

If I get none, then I keep my tweaks to myself.

Have a great day.
 
Everything about driving a vehicle. Most changes increase speed, power, change the way handbraking/drifting works; includes changes similar to the angular dampening mod~flipping and crazy quick physics during crashes; changes camera FOV during acceleration; larger trucks can crush other vehicles; motorcycle handling (mostly); some mass changes; a few vehicles gain climbing (Bulldog, Criminal, ATV, Mongoose...); cyber bikes crush vehicles (and jump them in the process, kinda fun); some vehicles have changes to audio, some had to be made to fit acceleration and audio_onload_parameters (some audio limits top speed: the "Betsy" audio, for example, does not allow the vehicle using that audio to get above 100...Hard coded I suppose, "Bootlegger" audio was changed for this reason); heavy land yachts have "heavy" status now. Big trucks tend to build momentum, and top speed could be dangerous...to everyone. I tried to keep all changes within some kind of immersion fitting to the game. Monster trucks act more like monster trucks, jump vehicles while crushing them, bouncy landings. I don't have plans to touch tanks, helicopters, planes or alien hover/aircraft. There are like 150+ vehicles, most are W.I.P. Maybe 20 are finalized. The changes I have made are quite drastic in game. I've noticed that some vehicle's top speed may have an impact on performance, at least on HDD. SSD might help. I run a RAID0 on three HDD and sometimes loading what to render doesn't keep up.
 
Done.

I will upload one vehicle at a time, those which I deem finalized. WARNING: Fast. Bouncy on impact. Might kill your puny gpu. :D
 
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