Murderbrawl - Temporary Weapons (Shark,Cricketbat...)

That would be awesome.
I actually tried to add a Cheat for the Shark to the cheats.xtbl, but the Game doesn't recognizes the Unlockstring...
Code:
<Cheats>
        <Name>WP_Shark</Name>
        <UnlockString>getshark</UnlockString>
        <DisplayName>GIVE_WEAPONSHARK</DisplayName>
        <Interface_Category>Weapons</Interface_Category>
        <Cheat_Description>GIVE_WEAPON_DESC</Cheat_Description>
        <Type>
            <Weapon>
                <Action>
                    <Give>
                        <Weapon>WP_Shark</Weapon>
                        <Ammo>1</Ammo>
                        </Give>
                    </Action>
                <Weapon></Weapon>
                <Ammo>0</Ammo>
                </Weapon>
            <Action></Action>
            <Hour>0</Hour>
            <Vehicle_Name></Vehicle_Name>
            <Conditions></Conditions>
            </Type>
        <_Editor>
            <Category>Entries:Weapons</Category>
            </_Editor>
        <Dont_Flag_As_Cheating>True</Dont_Flag_As_Cheating>
        </Cheats>
 
Those assets aren't preloaded either so it won't help you much.
 
Are you sure you put it in the right section? It needs to be in with the other <Table> entries and not in the <Table_Templates> section.
 
Yes, I added it right after another Weapon-Cheat code which ends with </cheats>.

That doesn't mean anything. All cheats in both sections end like that. There's a higher tag. Search on </Table>. It's should be added as the last cheat entry above that after the <Name>Grenade_Electric</Name> entry.
 
For future reference, xml table files (.xtbl) generally have a /table section for the actual entries, a /table_description section for verbose description of what each subentry can be, and sometimes a /table_temples section that has examples that you can copy and paste in to the /table section. Only entries in the /table section are ever loaded by the game. The rest is just there to help the person editing the file.
 
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