im trying to locate the 'merica in the weapons.xtbl. the recoil annoys the everlasting frig outta me. was wondering what its called in the xtbl? (no its not called 'merica. ive already tried that in a search. didnt work)
Minigun is just a left over table from SRTT as far as I knowIt could be the brute minigun as before the other DLCs came out, this was the only weapon to use brute anims. I could be wrong but it couldn't hurt to check, right?
<Weapon>
<Name>Rifle-Commander</Name>
<Weapon_Class>rifle</Weapon_Class>
<Trigger_Type>automatic</Trigger_Type>
<Magazine_Size>600</Magazine_Size>
<Range_Max>200</Range_Max>
<Damage_Max>
<NPC_Damage>300</NPC_Damage>
<Player_Damage>50</Player_Damage>
</Damage_Max>
<_Editor>
<Category>Entries:weapon_radial:special</Category>
</_Editor>
<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
<AI_Ideal_Range_Max>23</AI_Ideal_Range_Max>
<Muzzle_Effect>VFX_Murka_Muzz</Muzzle_Effect>
<Flags>
<Flag>do not hide when sprinting</Flag>
<Flag>infinite magazine capacity</Flag>
<Flag>disallow crouching</Flag>
<Flag>not allowed in vehicle</Flag>
<Flag>not allowed with human shield</Flag>
</Flags>
<Category>WPNCAT_RIFLE</Category>
<PlayerWeaponSpread>
<SpreadMinMax>
<Player_Spread_Max>3</Player_Spread_Max>
<Player_Spread_Min>3</Player_Spread_Min>
<SpreadMovementMultipliers>
<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
<Movement_Multiplier_Fine_Aim>0.4</Movement_Multiplier_Fine_Aim>
</SpreadMovementMultipliers>
<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
</SpreadMinMax>
<SpreadDynamics>
<Player_To_Spread_Max>15</Player_To_Spread_Max>
<Player_To_Spread_Min>800</Player_To_Spread_Min>
</SpreadDynamics>
<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
</PlayerWeaponSpread>
<Time_Management>
<Refire_Delay>30</Refire_Delay>
<min>0</min>
<max>0</max>
<npc_refire_delay>
<min>1000</min>
<max>1000</max>
<npc_refire_type>1. Random Range</npc_refire_type>
</npc_refire_delay>
</Time_Management>
<Ammo>Bullet Rifle</Ammo>
<Inv_Slot>special</Inv_Slot>
<Ammo_per_Shot>2</Ammo_per_Shot>
<Alt_Trigger_Type>single</Alt_Trigger_Type>
<Strafe_Angles>Minigun</Strafe_Angles>
<Melee_Attack_Info>AK</Melee_Attack_Info>
<AI_Ideal_Range_Min>18</AI_Ideal_Range_Min>
<Camera_Info>
<Primary_Recoil_Multiplier>0.8</Primary_Recoil_Multiplier>
<Primary_Fine_Aim_Recoil_Multiplier>0.4</Primary_Fine_Aim_Recoil_Multiplier>
<Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
<Primary_Fire_Camera_Shake_Intensity>2</Primary_Fire_Camera_Shake_Intensity>
<Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>2</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
<Secondary_Fire_Camera_Shake>weapon_fire_rpg</Secondary_Fire_Camera_Shake>
<Secondary_Fire_Camera_Shake_Intensity>5</Secondary_Fire_Camera_Shake_Intensity>
<Secondary_Fire_Fine_Aim_Camera_Shake>weapon_fire_rpg</Secondary_Fire_Fine_Aim_Camera_Shake>
<Secondary_Fire_Fine_Aim_Camera_Shake_Intensity>5</Secondary_Fire_Fine_Aim_Camera_Shake_Intensity>
</Camera_Info>
<Explosion>MurkaGun_RPG</Explosion>
<Underwater_Explosion>Underwater Large</Underwater_Explosion>
<Ammo_Regeneration>0</Ammo_Regeneration>
<Object_Bullet_Hit_Impulse_Magnitude>100</Object_Bullet_Hit_Impulse_Magnitude>
<Riot_Shield_Damage_Multiplier>.8</Riot_Shield_Damage_Multiplier>
<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
<NPC_Aim_Drift>Rifle</NPC_Aim_Drift>
<Alt_Muzzle_Effect>wep_brute_flamethrower</Alt_Muzzle_Effect>
<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
<Info_Slot_Index>0</Info_Slot_Index>
<Special_Case_Type>Commander in Chief</Special_Case_Type>
<Projectile_Info>
<Model>rpg_projectile</Model>
<Speed>50</Speed>
<Speed_NPC>50</Speed_NPC>
<Post_Ignition_Speed>50</Post_Ignition_Speed>
<Post_Ignition_Speed_NPC>50</Post_Ignition_Speed_NPC>
<Attached_Effect>VFX_Wh_Rpg_Smoke</Attached_Effect>
<Gravity>0</Gravity>
<Mass>10</Mass>
<Projectile_Flags>
<Flag>has light attached</Flag>
<Flag>rocket flight</Flag>
<Flag>use bullet collision quality</Flag>
<Flag>dont detonate from explosion</Flag>
<Flag>orient projectile to velocity</Flag>
<Flag>swervy rockets</Flag>
</Projectile_Flags>
<Fade_Out_Time>0.0</Fade_Out_Time>
<Projectile_Ignition_Delay_MS>250</Projectile_Ignition_Delay_MS>
<Swervy_Rockets>
<Num_Spline_Points>10</Num_Spline_Points>
<Min_Offset>1.0</Min_Offset>
<Max_Offset>3.0</Max_Offset>
</Swervy_Rockets>
</Projectile_Info>
<Fire_Cone_Length>7</Fire_Cone_Length>
<Fire_Cone_Metrics>
<Metric_Type>
<Min_Max>
<Near_Radius>0.1</Near_Radius>
<Far_Radius>1.3</Far_Radius>
</Min_Max>
</Metric_Type>
</Fire_Cone_Metrics>
<Fire_Cone_Impact_Effect>flamethrower_hit</Fire_Cone_Impact_Effect>
<Is_DLC>True</Is_DLC>
<Dual_Wield_Damage_Multiplier>1.0</Dual_Wield_Damage_Multiplier>
</Weapon>
THANK YOU. just what the doctor ordered. :3Minigun is just a left over table from SRTT as far as I know
and It look me a while to find this,I found it before but totaly forgot what the name was in the end I just looked in the items invantory table as it used a bitmap with the name merica in it
Code:<Weapon> <Name>Rifle-Commander</Name> <Weapon_Class>rifle</Weapon_Class> <Trigger_Type>automatic</Trigger_Type> <Magazine_Size>600</Magazine_Size> <Range_Max>200</Range_Max> <Damage_Max> <NPC_Damage>300</NPC_Damage> <Player_Damage>50</Player_Damage> </Damage_Max> <_Editor> <Category>Entries:weapon_radial:special</Category> </_Editor> <Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot> <AI_Ideal_Range_Max>23</AI_Ideal_Range_Max> <Muzzle_Effect>VFX_Murka_Muzz</Muzzle_Effect> <Flags> <Flag>do not hide when sprinting</Flag> <Flag>infinite magazine capacity</Flag> <Flag>disallow crouching</Flag> <Flag>not allowed in vehicle</Flag> <Flag>not allowed with human shield</Flag> </Flags> <Category>WPNCAT_RIFLE</Category> <PlayerWeaponSpread> <SpreadMinMax> <Player_Spread_Max>3</Player_Spread_Max> <Player_Spread_Min>3</Player_Spread_Min> <SpreadMovementMultipliers> <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch> <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle> <Movement_Multiplier_Fine_Aim>0.4</Movement_Multiplier_Fine_Aim> </SpreadMovementMultipliers> <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle> </SpreadMinMax> <SpreadDynamics> <Player_To_Spread_Max>15</Player_To_Spread_Max> <Player_To_Spread_Min>800</Player_To_Spread_Min> </SpreadDynamics> <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle> </PlayerWeaponSpread> <Time_Management> <Refire_Delay>30</Refire_Delay> <min>0</min> <max>0</max> <npc_refire_delay> <min>1000</min> <max>1000</max> <npc_refire_type>1. Random Range</npc_refire_type> </npc_refire_delay> </Time_Management> <Ammo>Bullet Rifle</Ammo> <Inv_Slot>special</Inv_Slot> <Ammo_per_Shot>2</Ammo_per_Shot> <Alt_Trigger_Type>single</Alt_Trigger_Type> <Strafe_Angles>Minigun</Strafe_Angles> <Melee_Attack_Info>AK</Melee_Attack_Info> <AI_Ideal_Range_Min>18</AI_Ideal_Range_Min> <Camera_Info> <Primary_Recoil_Multiplier>0.8</Primary_Recoil_Multiplier> <Primary_Fine_Aim_Recoil_Multiplier>0.4</Primary_Fine_Aim_Recoil_Multiplier> <Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake> <Primary_Fire_Camera_Shake_Intensity>2</Primary_Fire_Camera_Shake_Intensity> <Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake> <Primary_Fire_Fine_Aim_Camera_Shake_Intensity>2</Primary_Fire_Fine_Aim_Camera_Shake_Intensity> <Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake> <Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity> <Secondary_Fire_Camera_Shake>weapon_fire_rpg</Secondary_Fire_Camera_Shake> <Secondary_Fire_Camera_Shake_Intensity>5</Secondary_Fire_Camera_Shake_Intensity> <Secondary_Fire_Fine_Aim_Camera_Shake>weapon_fire_rpg</Secondary_Fire_Fine_Aim_Camera_Shake> <Secondary_Fire_Fine_Aim_Camera_Shake_Intensity>5</Secondary_Fire_Fine_Aim_Camera_Shake_Intensity> </Camera_Info> <Explosion>MurkaGun_RPG</Explosion> <Underwater_Explosion>Underwater Large</Underwater_Explosion> <Ammo_Regeneration>0</Ammo_Regeneration> <Object_Bullet_Hit_Impulse_Magnitude>100</Object_Bullet_Hit_Impulse_Magnitude> <Riot_Shield_Damage_Multiplier>.8</Riot_Shield_Damage_Multiplier> <Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier> <NPC_Aim_Drift>Rifle</NPC_Aim_Drift> <Alt_Muzzle_Effect>wep_brute_flamethrower</Alt_Muzzle_Effect> <Blood_Decal_Scale>1.0</Blood_Decal_Scale> <Info_Slot_Index>0</Info_Slot_Index> <Special_Case_Type>Commander in Chief</Special_Case_Type> <Projectile_Info> <Model>rpg_projectile</Model> <Speed>50</Speed> <Speed_NPC>50</Speed_NPC> <Post_Ignition_Speed>50</Post_Ignition_Speed> <Post_Ignition_Speed_NPC>50</Post_Ignition_Speed_NPC> <Attached_Effect>VFX_Wh_Rpg_Smoke</Attached_Effect> <Gravity>0</Gravity> <Mass>10</Mass> <Projectile_Flags> <Flag>has light attached</Flag> <Flag>rocket flight</Flag> <Flag>use bullet collision quality</Flag> <Flag>dont detonate from explosion</Flag> <Flag>orient projectile to velocity</Flag> <Flag>swervy rockets</Flag> </Projectile_Flags> <Fade_Out_Time>0.0</Fade_Out_Time> <Projectile_Ignition_Delay_MS>250</Projectile_Ignition_Delay_MS> <Swervy_Rockets> <Num_Spline_Points>10</Num_Spline_Points> <Min_Offset>1.0</Min_Offset> <Max_Offset>3.0</Max_Offset> </Swervy_Rockets> </Projectile_Info> <Fire_Cone_Length>7</Fire_Cone_Length> <Fire_Cone_Metrics> <Metric_Type> <Min_Max> <Near_Radius>0.1</Near_Radius> <Far_Radius>1.3</Far_Radius> </Min_Max> </Metric_Type> </Fire_Cone_Metrics> <Fire_Cone_Impact_Effect>flamethrower_hit</Fire_Cone_Impact_Effect> <Is_DLC>True</Is_DLC> <Dual_Wield_Damage_Multiplier>1.0</Dual_Wield_Damage_Multiplier> </Weapon>
THANK YOU. just what the doctor ordered. :3