Neck seam (very hard to see)

Did anybody else notice this? I mean, I just saw it yesterday for the first time (I am not using any Mods) and it's not visible all the time. Depends on the lighting and how close the camera is to the character, but you can see a very thin, small neck seam sometimes.
 
If what you're talking about is similar to the issue in SRIV, me thinks it's because the modeler(s) and/or texture mapper(s) didn't smooth out the normals on the back of the neck.
 
Can you show me a link for the issue in SRIV or something?

What I mean is this:
neck1.jpg


NPCs have it as well:




But it's really hard to see sometimes. You won't notice it in most cases.
 
Usually happens when the head/torso are separate meshes, and are joined together.

I don't see it in my SRIV character and that is with a REALLY up close screenshot taken at 4K.
 
Usually happens when the head/torso are separate meshes, and are joined together.

I don't see it in my SRIV character and that is with a REALLY up close screenshot taken at 4K.

I think every SR character has it. But like I said, it's not visible most of the time. Depends on lighting, shadow and the angle of view. And even then it's barely noticable. So no big deal in the end.

It's not like Skyrim with mods, where 2 different skin colors meet at the neck and there is a big visible seam.
 
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Since all(at least most) of the SR models have separate meshes, i'm sure they all have it.
 
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