Need Help Please. Cant find notoriety health regen setting

Hi guys,

Does anyone know where the setting is hiding for turning on health regen during combat / notoriety?

I have found health regen but not the setting to allow health regen in combat. Any help?
 
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If it's not in Tweak_Table.xtbl, then it's most likely hard-coded in engine.

I'm pretty sure it's a value of time setting however.

Because you can still be in "combat" with someone and as long as they're not hitting you, you'll regen health.
(Running away from wardens is a good way to demonstrate this)
 
Yup. There is only 1 health regen rate setting, and 1 health regen delay setting, doesn't matter whether you are in combat or not. It's just that if you do not stop taking damage long enough for the delay time to complete, you will never begin regenerating health. If you set the delay very low (or to zero) the health regen should begin even if you are being shot at.

The variables for this can be found in "difficulty_levels.xbtl", under "Health_Regen_Wait_Mult". The lower you set this, the sooner you will begin regenerating health after taking damage. Setting it to zero will make it so heath regeneration is always going. There are 3 of these variables, 1 for each difficulty level.
 
Note that editing this file using the standard windows notepad will make your game crash, guaranteed. You need to use something like notepad++ (I think wordpad may also work) to edit the file. As I did all my previous editing using standard notepad and it always worked, this is the first xbtl file I have run into personally that didn't allow it, so I had to install notepad++ to get it to work.
http://www.saintsrowmods.com/forum/threads/editing-difficulty_levels-xbtl-causes-game-crash.4490/
 
Note that editing this file using the standard windows notepad will make your game crash, guaranteed. You need to use something like notepad++ (I think wordpad may also work) to edit the file. As I did all my previous editing using standard notepad and it always worked, this is the first xbtl file I have run into personally that didn't allow it, so I had to install notepad++ to get it to work.
http://www.saintsrowmods.com/forum/threads/editing-difficulty_levels-xbtl-causes-game-crash.4490/

Thanks for the heads up. Very kind of you.

I use and have used notepad ++ for some time now (I mod lots of games) and I love it. I didnt know about the standard notepad issue but it is great info to know about.

I recently started using the SR:TT XTBL editor and really like it. I like how it gives a nested view of the tables, much easier to find stuff than the jumble that NP++ presents.
 
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I think I had that backwards when I talked about the health regen multiplier earlier. Since it is a multiplier, the lower you set it, the longer the delay is. So if you want the delay to kick in sooner, set it to a higher number. (it multiplies the default delay time by that number)

EDIT: Maybe not lol. It seems setting this very high or very low disables my health regen all together. I guess I'll just have to mess around with it and see what happens.

EDIT 2: OK, lower is DEFINITELY the way to go for a shorter regen wait time. Just don't go super low (like 0.01) or for some reason the regen just never starts. I tried it at 0.25 and the regen kicks in almost instantly after taking damage. You probably wouldn't need anything lower than 0.1 for this setting to have constant regeneration.

EDIT 3: lol... I have absolutely no idea what's going on. Sometimes it works fine. Sometimes the regen just never kicks in. Perhaps there IS some other variable that is put in place when the player has an active notoriety?

EDIT 4: Well... after looking through the tweak tables file, apparently there is something that completely disables health regen when you have any notoriety. There is an entry called "Player_zero_noteriety_regen_delay" with a description of "Delay before health regen is re-enabled after notoriety drops back to 0". So, now to try and find a setting to re-enable regeneration during notoriety, if one exists and is not just something that's hard coded into the game.

EDIT 5: Screw it.
 
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I think I had that backwards when I talked about the health regen multiplier earlier. Since it is a multiplier, the lower you set it, the longer the delay is. So if you want the delay to kick in sooner, set it to a higher number. (it multiplies the default delay time by that number)

EDIT: Maybe not lol. It seems setting this very high or very low disables my health regen all together. I guess I'll just have to mess around with it and see what happens.

EDIT 2: OK, lower is DEFINITELY the way to go for a shorter regen wait time. Just don't go super low (like 0.01) or for some reason the regen just never starts. I tried it at 0.25 and the regen kicks in almost instantly after taking damage. You probably wouldn't need anything lower than 0.1 for this setting to have constant regeneration.

EDIT 3: lol... I have absolutely no idea what's going on. Sometimes it works fine. Sometimes the regen just never kicks in. Perhaps there IS some other variable that is put in place when the player has an active notoriety?

EDIT 4: Well... after looking through the tweak tables file, apparently there is something that completely disables health regen when you have any notoriety. There is an entry called "Player_zero_noteriety_regen_delay" with a description of "Delay before health regen is re-enabled after notoriety drops back to 0". So, now to try and find a setting to re-enable regeneration during notoriety, if one exists and is not just something that's hard coded into the game.

EDIT 5: Screw it.

Hahaha!
This is pretty much my same experience when I was initially looking for the health regen settings. I was tweaking the settings in tweak tables and it was the "Delay before health regen is re-enabled after notoriety drops back to 0" part that I was looking to solve. The setting that disables health regen during notoriety is the part I cannot find.

You pointed out to me the settings in difficulty and I thought they might be it, but after messing with it myself, as you clearly did as well, I could not see them having any effect.

So yeah.. back to step 1 I guess. If you happen to stumble across it in your modding, please let me know. Likewise I will do the same.
 
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