New HUD Textures

Xenia Screenshot 2024.05.01 - 14.16.18.71.png

New HUD Textures
This is a small project of mine that I was inspired to do due to my boredom (and possibly ADHD).
This mod replaces (most) of the weapon icons seen in your weapon wheel and the ammo counter on the top right.
Unfortunately increasing the resolution of the game textures doesn't seem possible as they bug out if you do.

I might continue this project down the line to swap out the other HUD textures aswell.


Installation
Put the interface-backend file into the usermods folder of PhantasyRow and compile it.
This mod is fully compatible with Stilwater+, and mostly compatible with the Hardcore Mod, however it will replace the custom menu logo of said mod if you replace it's interface-backend file with this.

Alternatively, if you do not use PhantasyRow to compile mods, you have to compile the file into the packfile called "pegfiles"

 

Attachments

  • sr1newhud_beta.zip
    556.6 KB · Views: 75
as far as i know you can increase resolution but the peg_desc file needs to be changed to say what the new res is, try that
 
I did try to increase the resolution with that but it just broke the textures
you would need to also adjust the bitmap sheet containing the textures... This is some sort of table file containing coordinates for x1,y1,x2,y2 for each image... I can' recall where they are in the packfiles.

The other part is the code that draws the textures. On SR1, The data for Interface layout is sometimes hardcoded and some of the data is in a table file.
 
you would need to also adjust the bitmap sheet containing the textures... This is some sort of table file containing coordinates for x1,y1,x2,y2 for each image... I can' recall where they are in the packfiles.

The other part is the code that draws the textures. On SR1, The data for Interface layout is sometimes hardcoded and some of the data is in a table file.
Thanks, I'll look into that later down the road 👍
 
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