New spawn groups and such

One thing I was just wondering, it's a but crucial to the new gangs in town I'm making, is it possible to create new table entries, such as spawn groups, character definitions, notoriety groups, etcetera?
I'd like to create new spawn groups, so I don't need to mess up the spawn groups. And for the notoriety, I'd like to be actually chased by one of the new gangs without needing to change their team to Police/STAG and add a spawn entry for the new gangs under "police" or "stag".
 
One thing I was just wondering, it's a but crucial to the new gangs in town I'm making, is it possible to create new table entries, such as spawn groups, character definitions, notoriety groups, etcetera?
I'd like to create new spawn groups, so I don't need to mess up the spawn groups. And for the notoriety, I'd like to be actually chased by one of the new gangs without needing to change their team to Police/STAG and add a spawn entry for the new gangs under "police" or "stag".
I totally understand your fustration with creating a new gang and then allocating a notoriety spawn for them. With the bikers I tried to use the Neutral Gang tag in notoriety_spawn.xtbl and combine it with their survival wave spawn but to no avail. I tried many combinations but go no further than the one star you get anyway when you assign them the Neutral Gang tag in character.xtbl. I'm guessing the notoriety spawns are pretty much set in stone although I'd be very happy to be proved wrong.
 
In some ways, I'm getting pretty tired of all the limitations in SR3, the new gangs I have made sofard don't even have their own variants because you can't even make a new one. -_-
I really hope there will be less files unused in the next Saints Row since I'd like to fight more gangs than just 3. I tried to make a cleanup lately for the new gangs mod but now when you get one star notoriety you can get the chance that one gang spawns in the same car as a member of a different gang.
Well, I'll just try it all tomorrow and see what happens. I really hope spawn groups will get loaded by including them in some hoods in spawn_info_categories.xtbl and that it's not something that makes me need to mess up the xtbl files.
 
Making new spawn groups sends my game crashing at 40% of the loading, yay. -.-
Well, let's mess up the xtbls more then!!! ;)
 
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