With this mod I'm going to make the past enemy gangs that have characters and cars, spawn in the city.
The Morningstars will spawn in the Downtown area.
The Brotherhood will spawn in the south of Carver Island (Southwest), and in Aprice Island
The Ronin will take the south of Stanfield (Northwest), and the northwestern part of Carver Island (Southwest);
The Deckers will spawn in the North of Stanfield (Northwest);
The Vice Kings will cruise in New Colvin (Northeast).
Seems like the Brotherhood is going to share their turf because I've also found some Sons of Samedi cars/grunts.
Notoriety spawning chances are for the moment around 0%.
This mod will also:
- spawn customized cars more frequently;
- make gang colors selectable when customizing your own cars (I doubt that that's nessecary as you can aswell just supersprint/jump, but still as a nice add);
- make the pacemaker police car spawn standard;
- make the new exotic peacemaker spawn on higher notoriety;
- make the other cars with a saints variant spawning (Eiswulf, Peacemaker, Hammer);
- change some car engine sounds to something more fitting;
- make the people from 50's SteelPort (PleasantVille) spawn.
When the SDK is released, this mod will also:
- add new variants for cars,
- make some variety in gang/police cars
- and many more shit you couldn't even dream about!
Progress sofar:
- The Gangs are spawning
- Cops have the SR:TT Peacemaker
- 50's people spawning
- 50's cop cars spawning
- Gang colors available at Rim Jobs for Body, Trims, and Rims
- Notoriety increases slower, but decreases slower aswell
- Skinballs, tigers, questionmarks, skeleton guy, craftminer, toilets, blowupdolls and those ronin 2d cars from the sidescroller mission (yes, they are NPCs) should now spawn now.
- Main Files Folder, for people that want to make tweaks to their own likes.
- Added Sons of Samedi and Decker spawns pre-mission 14.
- The traffic now goes a lot faster. Set default speed to 25 instead of 10, and highway speed to 65, instead of 20. Superspeed traffic FTW.
- Changed the spawn_Driver_Hearse group's car to the black variant of the Betsy, it fits better as a hearse.
- Added more colors to distant peds & distant cars (the peds & cars you see spawning 3 blocks ahead of you).
I'M DONE WITH THE MOD AND THERE'S NO FURTHER NEED FOR THIS THREAD!!!
See the Mod Release subforum for the official release/download:
http://www.saintsrowmods.com/forum/threads/past-gangs-spawning-mod.5869
The Morningstars will spawn in the Downtown area.
The Brotherhood will spawn in the south of Carver Island (Southwest), and in Aprice Island
The Ronin will take the south of Stanfield (Northwest), and the northwestern part of Carver Island (Southwest);
The Deckers will spawn in the North of Stanfield (Northwest);
The Vice Kings will cruise in New Colvin (Northeast).
Seems like the Brotherhood is going to share their turf because I've also found some Sons of Samedi cars/grunts.
Notoriety spawning chances are for the moment around 0%.
This mod will also:
- spawn customized cars more frequently;
- make gang colors selectable when customizing your own cars (I doubt that that's nessecary as you can aswell just supersprint/jump, but still as a nice add);
- make the pacemaker police car spawn standard;
- make the new exotic peacemaker spawn on higher notoriety;
- make the other cars with a saints variant spawning (Eiswulf, Peacemaker, Hammer);
- change some car engine sounds to something more fitting;
- make the people from 50's SteelPort (PleasantVille) spawn.
When the SDK is released, this mod will also:
- add new variants for cars,
- make some variety in gang/police cars
- and many more shit you couldn't even dream about!
Progress sofar:
- The Gangs are spawning
- Cops have the SR:TT Peacemaker
- 50's people spawning
- 50's cop cars spawning
- Gang colors available at Rim Jobs for Body, Trims, and Rims
- Notoriety increases slower, but decreases slower aswell
- Skinballs, tigers, questionmarks, skeleton guy, craftminer, toilets, blowupdolls and those ronin 2d cars from the sidescroller mission (yes, they are NPCs) should now spawn now.
- Main Files Folder, for people that want to make tweaks to their own likes.
- Added Sons of Samedi and Decker spawns pre-mission 14.
- The traffic now goes a lot faster. Set default speed to 25 instead of 10, and highway speed to 65, instead of 20. Superspeed traffic FTW.
- Changed the spawn_Driver_Hearse group's car to the black variant of the Betsy, it fits better as a hearse.
- Added more colors to distant peds & distant cars (the peds & cars you see spawning 3 blocks ahead of you).
I'M DONE WITH THE MOD AND THERE'S NO FURTHER NEED FOR THIS THREAD!!!
See the Mod Release subforum for the official release/download:
http://www.saintsrowmods.com/forum/threads/past-gangs-spawning-mod.5869
Last edited by a moderator: